Char..........: Ramiris Date..........: 12.Dec 2000 Situation.....: wanted to do Muranog, but he was with his buddies, so I killed Claw and justed to leave when I started to track at Cavern Crossroads - I followed tracks till .... NOT DONE COMMENTING * W C HP:Fine Mana:Burning>e Underground Intersection Exits: North East South West. * W C HP:Fine Mana:Burning>n Dark Road Exits: North South. * W C HP:Fine Mana:Burning>n Dark Smooth Road Exits: North South West. You suddenly notice *Nazgúm the Orc*. * W C HP:Fine Mana:Burning>cast 'lightning' *Orc* *Nazgúm the Orc* leaves west. Nobody here by that name. * W C HP:Fine Mana:Burning>search quick You begin to search ... You didn't find anyone. * W C HP:Fine Mana:Burning>s Dark Road Exits: North South. * W C HP:Fine Mana:Burning>s Underground Intersection Exits: North East South West. * W C HP:Fine Mana:Burning Move:Tired>tell sabadon wahoo <== he was snooping me Ok. * W C HP:Fine Mana:Burning>search quick You begin to search ... You didn't find anyone. * W C HP:Fine Mana:Burning Move:Tired>search q You begin to search ... You didn't find anyone. * W C HP:Fine Mana:Burning Move:Tired>n Dark Road Exits: North South. * W C HP:Fine Mana:Burning Move:Tired>n Dark Smooth Road A lurg leader, with markings of the Durghash tribe, stands here. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. Exits: North South West. * W C HP:Fine Mana:Burning Move:Tired>s Dark Road Exits: North South. * W C HP:Fine Mana:Burning Move:Tired>s Underground Intersection Exits: North East South West. * W C HP:Fine Mana:Burning Move:Tired>search q You begin to search ... A lurg leader has arrived from the north. An orkish warrior has arrived from the north. An orkish warrior has arrived from the north. Aye! You cannot concentrate any more... You swiftly dodge an orkish warrior's attempt to hit you. * W C HP:Fine Mana:Burning Move:Tired an orkish warrior:Healthy> You pierce an orkish warrior's head and tickle it. * W C HP:Fine Mana:Burning Move:Tired an orkish warrior:Fine>fle You flee head over heels. Bend in Durin's Way Exits: North East West. * W C HP:Fine Mana:Burning Move:Tired>w w Underground Intersection A lurg leader, with markings of the Durghash tribe, stands here. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. Exits: North East South West. * W C HP:Fine Mana:Burning Move:Tired>w Bend in an Underground Road Exits: North East. * W C HP:Fine Mana:Burning Move:Tired>Alas, you cannot go that way... A lurg leader has arrived from the east. An orkish warrior has arrived from the east. An orkish warrior has arrived from the east. * W C HP:Fine Mana:Burning Move:Tired> A lurg leader lightly crushes your body and tickles it. * W C HP:Fine Mana:Burning Move:Tired a lurg leader:Healthy>n w No way! You are fighting for your life! * W C HP:Fine Mana:Burning Move:Tired a lurg leader:Healthy>fle No way! You are fighting for your life! * W C HP:Fine Mana:Burning Move:Tired a lurg leader:Healthy>PANIC! You can't quit the fight! You try to pierce a lurg leader, but it parries successfully. * W C HP:Fine Mana:Burning Move:Tired a lurg leader:Healthy>fle You flee head over heels. Underground Intersection Exits: North East South West. * W C HP:Fine Mana:Burning Move:Tired>w Bend in an Underground Road A lurg leader, with markings of the Durghash tribe, stands here. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. Exits: North East. * W C HP:Fine Mana:Burning Move:Tired>w Alas, you cannot go that way... * W C HP:Fine Mana:Burning Move:Tired>n Underground Square Exits: South West. * W C HP:Fine Mana:Burning Move:Tired>ope slab ope stonesquare I see no slab here. * W C HP:Fine Mana:Burning Move:Tired>u Ok. * W C HP:Fine Mana:Burning Move:Tired> * W C HP:Fine Mana:Burning Move:Tired>A Tunnel Through Walls Exits: North Down. * W C HP:Fine Mana:Burning Move:Tired>close slab Ok. * W C HP:Fine Mana:Burning Move:Tired> * W C HP:Fine Mana:Burning Move:Tired>n Miners' Barracks An eyeless white rat with nasty teeth scurries about. An eyeless white rat with nasty teeth scurries about. An eyeless white rat with nasty teeth scurries about. Exits: North East South. * W C HP:Fine Mana:Burning Move:Tired>e Rampway into a Mine Exits: South West. * W C HP:Fine Mana:Burning Move:Tired>s A Narrow Mine Tunnel A dirty shovel is lying on the ground here. Exits: North East. * W C HP:Fine Mana:Burning Move:Tired>e A Narrow Mine Tunnel Exits: West Down. * W C HP:Fine Mana:Burning Move:Tired>d The Copper Caverns An iron pick has been dropped here. Exits: East Up. * W C HP:Fine Mana:Burning Move:Tired>search q You begin to search ... Drayl tells you 'u moria ?' You didn't find anyone. * W C HP:Fine Mana:Burning Move:Tired>tell Drayl nod Ok. * W C HP:Fine Mana:Burning Move:Tired> A lurg leader has arrived from above. An orkish warrior has arrived from above. An orkish warrior has arrived from above. * W C HP:Fine Mana:Burning Move:Tired>tell Drayl u2? Ok. * W C HP:Fine Mana:Burning Move:Tired>u A Narrow Mine Tunnel Exits: West Down. * W C HP:Fine Mana:Burning Move:Tired>w A Narrow Mine Tunnel A dirty shovel is lying on the ground here. Exits: North East. * W C HP:Fine Mana:Burning Move:Tired>n You begin to feel thirsty. * W C HP:Fine Mana:Burning Move:Tired>Drayl tells you 'orcs there ?' Rampway into a Mine Exits: South West. * W C HP:Fine Mana:Burning Move:Tired>w Moving up the slope is really hard. Miners' Barracks An eyeless white rat with nasty teeth scurries about. An eyeless white rat with nasty teeth scurries about. An eyeless white rat with nasty teeth scurries about. Exits: North East South. * W C HP:Fine Mana:Burning Move:Tired>s A Tunnel Through Walls *Nazgúm the Orc* is standing here. Exits: North Down. * W C HP:Fine Mana:Burning Move:Tired>cast 'colour' *Orc* You start to concentrate... Saving Ramiris. * W C HP:Fine Mana:Burning Move:Tired *Nazgúm the Orc*:Hurt> Ok. You spray *Nazgúm the Orc* with many-coloured rays of bright light. You try to pierce *Nazgúm the Orc*, but he parries successfully. * W C HP:Fine Mana:Burning Move:Tired *Nazgúm the Orc*:Hurt>fle *Nazgúm the Orc* lightly pierces your body and tickles it. * W C HP:Fine Mana:Burning Move:Tired *Nazgúm the Orc*:Hurt> *Nazgúm the Orc* panics, and attempts to flee. *Nazgúm the Orc* leaves north. * W C HP:Fine Mana:Burning Move:Tired> You flee head over heels. PANIC! You couldn't escape! * W C HP:Fine Mana:Burning Move:Tired>n cast 'colour' *Orc* Miners' Barracks An eyeless white rat with nasty teeth scurries about. An eyeless white rat with nasty teeth scurries about. An eyeless white rat with nasty teeth scurries about. *Nazgúm the Orc* is standing here. Exits: North East South. * W C HP:Fine Mana:Burning Move:Tired> You start to concentrate... A white rat tries to hit *Nazgúm the Orc*, but he parries successfully. *Nazgúm the Orc* panics, and attempts to flee. Your victim has disappeared! *Nazgúm the Orc* leaves north. * W C HP:Fine Mana:Burning Move:Tired>s A Tunnel Through Walls Exits: North Down. * W C HP:Fine Mana:Burning Move:Tired>d The slab seems to be closed. * W C HP:Fine Mana:Burning Move:Tired> Drayl tells you 'was thinking of coming, if theres something alive for me' * W C HP:Fine Mana:Burning Move:Tired>ope slab Ok. * W C HP:Fine Mana:Burning Move:Tired>d Underground Square Exits: South West Up. * W C HP:Fine Mana:Burning Move:Tired>close slab close stonesquare I see no slab here. * W C HP:Fine Mana:Burning Move:Tired>Ok. * W C HP:Fine Mana:Burning Move:Tired> * W C HP:Fine Mana:Burning Move:Tired>tell Drayl naz there Ok. * W C HP:Fine Mana:Burning Move:Tired> The stonesquare is opened from the other side. A lurg leader has arrived from above. An orkish warrior has arrived from above. An orkish warrior has arrived from above. A lurg leader closes the stonesquare. * W C HP:Fine Mana:Burning Move:Tired>w Narrow Way Exits: East West. * W C HP:Fine Mana:Burning Move:Tired>w Narrow Way Exits: East West. * W C HP:Fine Mana:Burning Move:Tired>w Intersection of Roads Exits: North East West Up Down. * W C HP:Fine Mana:Burning Move:Tired>eq You are using: <wielded> a ceremonial dagger (brand new) <used as shield> a reinforced oak staff; it has a soft glowing aura <worn on head> a mithril circlet <worn on body> an enruned robe (used) <worn about body> a russet cloak (used) <worn on arms> a plain pair of sleeves (brand new) <worn on hands> a thin pair of leather gloves (used) <worn on legs> a plain pair of pants (used) <worn on feet> a thin pair of soft leather boots (tattered) <worn around neck> a necklace <worn around neck> a pale blue stone <worn on wrist> a keyring with a key and a set of lock picks <worn on finger> a ring <worn on finger> an iron ring <worn on back> a leather backpack <worn across back> a laced quiver <worn as belt> a broad silver belt <worn on belt> a fragrant-smelling bag <worn on belt> a gem-inlaid knife (brand new) <worn on belt> a sable pouch <worn on belt> a sable pouch * W C HP:Fine Mana:Burning Move:Tired>w Level Tunnel Exits: East West Down. * W C HP:Fine Mana:Burning Move:Tired>e Intersection of Roads Exits: North East West Up Down. * W C HP:Fine Mana:Burning Move:Tired>e Narrow Way Exits: East West. * W C HP:Fine Mana:Burning Move:Tired>e e Narrow Way Exits: East West. * W C HP:Fine Mana:Burning Move:Tired> Underground Square Exits: South West. * W C HP:Fine Mana:Burning Move:Tired>search q You begin to search ... You didn't find anyone. * W C HP:Fine Mana:Burning Move:Tired>track *orc* You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* leading up (done less than 1 hour ago). * W C HP:Fine Move:Tired>u Alas, you cannot go that way... * W C HP:Fine Move:Tired>ope stonesquare u Ok. * W C HP:Fine Move:Tired>cast 'colour' *Orc* A Tunnel Through Walls Exits: North Down. You see some tracks of *an Orc* leading north (done less than 1 hour ago). * W C HP:Fine Move:Tired>Nobody here by that name. * W C HP:Fine Mana:Burning Move:Tired>clo stonesquare I see no stonesquare here. * W C HP:Fine Mana:Burning Move:Tired>close slab Ok. * W C HP:Fine Move:Tired>n * W C HP:Fine Move:Tired> Miners' Barracks An eyeless white rat with nasty teeth scurries about. An eyeless white rat with nasty teeth scurries about. An eyeless white rat with nasty teeth scurries about. Exits: North East South. Aye! You cannot concentrate any more... You stop tracking your victim. You swiftly dodge a white rat's attempt to hit you. * W C HP:Fine Move:Tired a white rat:Healthy> You pierce a white rat's body and shatter it. * W C HP:Fine Move:Tired a white rat:Fine>fle You flee head over heels. Rampway into a Mine Exits: South West. * W C HP:Fine Move:Tired>w Moving up the slope is really hard. Miners' Barracks An eyeless white rat with nasty teeth scurries about. An eyeless white rat with nasty teeth scurries about. An eyeless white rat with nasty teeth scurries about. Exits: North East South. * W C HP:Fine Move:Tired>n Miners' Barracks *Nazgúm the Orc* is standing here. Exits: South Down. * W C HP:Fine Move:Tired>cast 'colour' *Orc* You cannot attack and flee at the same time. * W C HP:Fine Move:Tired>s Miners' Barracks An eyeless white rat with nasty teeth scurries about. An eyeless white rat with nasty teeth scurries about. An eyeless white rat with nasty teeth scurries about. Exits: North East South. * W C HP:Fine Move:Tired> You swiftly dodge a white rat's attempt to hit you. * W C HP:Fine Move:Tired a white rat:Healthy>n cast 'colour' *Orc* No way! You are fighting for your life! * W C HP:Fine Move:Tired a white rat:Healthy>Nobody here by that name. Your attempt to pierce a white rat fails. * W C HP:Fine Mana:Burning Move:Tired a white rat:Healthy>fle PANIC! You can't quit the fight! * W C HP:Fine Mana:Burning Move:Tired a white rat:Healthy> *Nazgúm the Orc* has arrived from the north. * W C HP:Fine Mana:Burning Move:Tired a white rat:Healthy>fle You flee head over heels. Miners' Barracks Exits: South Down. * W C HP:Fine Mana:Burning Move:Tired>s s Miners' Barracks An eyeless white rat with nasty teeth scurries about. An eyeless white rat with nasty teeth scurries about. An eyeless white rat with nasty teeth scurries about. Exits: North East South. * W C HP:Fine Mana:Burning Move:Tired> A Tunnel Through Walls Exits: North Down. You suddenly notice *Nazgúm the Orc*. * W C HP:Fine Move:Slow>cast 'colour' *Orc* You cannot attack and flee at the same time. * W C HP:Fine Move:Slow>cast 'colour' *Orc* You cannot attack and flee at the same time. * W C HP:Fine Move:Tired>cast 'colour' *Orc* You cannot attack and flee at the same time. * W C HP:Fine Move:Tired>n Miners' Barracks An eyeless white rat with nasty teeth scurries about. An eyeless white rat with nasty teeth scurries about. An eyeless white rat with nasty teeth scurries about. Exits: North East South. * W C HP:Fine Move:Slow>s cast 'colour' *Orc* A Tunnel Through Walls *Nazgúm the Orc* is standing here. Exits: North Down. * W C HP:Fine Move:Slow> You start to concentrate... Your victim has disappeared! *Nazgúm the Orc* leaves north. * W C HP:Fine Move:Slow>n s Miners' Barracks An eyeless white rat with nasty teeth scurries about. An eyeless white rat with nasty teeth scurries about. An eyeless white rat with nasty teeth scurries about. Exits: North East South. * W C HP:Fine Move:Slow>cast 'colour' *Orc* A Tunnel Through Walls Exits: North Down. * W C HP:Fine Move:Slow>Nobody here by that name. * W C HP:Fine Mana:Burning Move:Slow>d The slab seems to be closed. * W C HP:Fine Mana:Burning Move:Slow>ope slab d You feel bolder. You are thirsty. * W C HP:Fine Mana:Burning Move:Slow>Ok. * W C HP:Fine Mana:Burning Move:Slow> Underground Square Exits: South West Up. * W C HP:Fine Mana:Burning Move:Slow>close slab close stonesquare I see no slab here. * W C HP:Fine Mana:Burning Move:Slow>Ok. * W C HP:Fine Mana:Burning Move:Slow> * W C HP:Fine Mana:Burning Move:Slow>get all.goblet backpack drink goblet drink 2.goblet put all.goblet backpack You get a jewel-encrusted goblet from a leather backpack. You get a jewel-encrusted goblet from a leather backpack. * W C HP:Fine Mana:Burning Move:Slow> You drink the water. You do not feel thirsty anymore. * W C HP:Fine Mana:Burning Move:Slow> Your stomach can't contain anymore! * W C HP:Fine Mana:Burning Move:Slow> You put a jewel-encrusted goblet in a leather backpack. You put a jewel-encrusted goblet in a leather backpack. * W C HP:Fine Mana:Burning Move:Slow>cast n 'breath' You start to concentrate... An energy begins to flow within your legs as your body becomes lighter. * W C HP:Fine Mana:Burning>sc 174/176 hit, 112/133 mana, and 108/108 moves. * W C HP:Fine Mana:Burning>u Alas, you cannot go that way... * W C HP:Fine Mana:Burning>ope stonesquare Ok. * W C HP:Fine Mana:Burning>u cast 'colour' *Orc* A Tunnel Through Walls Exits: North Down. * W C HP:Fine Mana:Burning>Nobody here by that name. * W C HP:Fine Mana:Burning>close slab Ok. * W C Mana:Burning> * W C Mana:Burning>n Miners' Barracks An eyeless white rat with nasty teeth scurries about. An eyeless white rat with nasty teeth scurries about. An eyeless white rat with nasty teeth scurries about. Exits: North East South. * W C Mana:Burning>s A Tunnel Through Walls Exits: North Down. * W C Mana:Burning>n Miners' Barracks An eyeless white rat with nasty teeth scurries about. An eyeless white rat with nasty teeth scurries about. An eyeless white rat with nasty teeth scurries about. Exits: North East South. * W C Mana:Burning>n Miners' Barracks Exits: South Down. * W C Mana:Burning>s Miners' Barracks An eyeless white rat with nasty teeth scurries about. An eyeless white rat with nasty teeth scurries about. An eyeless white rat with nasty teeth scurries about. Exits: North East South. * W C Mana:Burning>s A Tunnel Through Walls Exits: North Down. * W C Mana:Burning>track *orc* You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* leading north (done less than 1 hour ago). * W C Mana:Burning>n Miners' Barracks An eyeless white rat with nasty teeth scurries about. An eyeless white rat with nasty teeth scurries about. An eyeless white rat with nasty teeth scurries about. Exits: North East South. Aye! You cannot concentrate any more... You stop tracking your victim. A white rat fails to hit you. * W C Mana:Burning a white rat:Healthy> You swiftly dodge a white rat's attempt to hit you. Your attempt to pierce a white rat fails. * W C Mana:Burning a white rat:Healthy>fle You flee head over heels. A Tunnel Through Walls Exits: North Down. * W C Mana:Burning>n Miners' Barracks An eyeless white rat with nasty teeth scurries about. An eyeless white rat with nasty teeth scurries about. An eyeless white rat with nasty teeth scurries about. Exits: North East South. * W C Mana:Burning>n Miners' Barracks Exits: South Down. * W C Mana:Burning>track *orc* You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* leading south (done less than 1 hour ago). * W C Mana:Burning>s Miners' Barracks An eyeless white rat with nasty teeth scurries about. An eyeless white rat with nasty teeth scurries about. An eyeless white rat with nasty teeth scurries about. Exits: North East South. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C Mana:Burning>e Rampway into a Mine Exits: South West. You see some tracks of *an Orc* leading south (done less than 1 hour ago). * W C Mana:Burning>s A Narrow Mine Tunnel A dirty shovel is lying on the ground here. Exits: North East. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C Mana:Burning>e A Narrow Mine Tunnel Exits: West Down. You see some tracks of *an Orc* leading down (done less than 1 hour ago). * W C Mana:Burning>d The Copper Caverns An iron pick has been dropped here. Exits: East Up. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C Mana:Burning>e The Copper Caverns Exits: North South West. You see some tracks of *an Orc* leading south (done less than 1 hour ago). * W C Mana:Burning>s The Copper Road Exits: North East. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C Mana:Burning>e The Copper Road Exits: South West. Your blood freezes as you hear a death cry. You see some tracks of *an Orc* leading south (done less than 1 hour ago). * W C Mana:Burning>s The Copper Road The corpse of a packrat is lying here. A bloodthirsty bat is here, fighting *Nazgúm the Orc*. *Nazgúm the Orc* is here, fighting a bloodthirsty bat. Exits: North East. Aha, you have found your victim! *Nazgúm the Orc* swiftly dodges a bloodthirsty bat's attempt to hit him. * W C Mana:Burning>cast 'colour' *Orc* You start to concentrate... *Nazgúm the Orc* panics, and attempts to flee. Your victim has disappeared! *Nazgúm the Orc* leaves north. * W C Mana:Burning>n cast 'colour' *Orc* The Copper Road Exits: South West. * W C Mana:Burning>Nobody here by that name. * W C Mana:Burning>w The Copper Road Exits: North East. * W C Mana:Burning>cast 'colour' *Orc* Nobody here by that name. * W C Mana:Burning>e track *orc* The Copper Road Exits: South West. * W C Mana:Burning> You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* leading south (done less than 1 hour ago). * W C Mana:Burning>s The Copper Road The corpse of a packrat is lying here. A fierce bat is here, lusting for your blood. Exits: North East. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C Mana:Burning>e The Copper Road Exits: North East West. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C Mana:Burning>e The Copper Road Exits: North East South West. You see some tracks of *an Orc* leading north (done less than 1 hour ago). * W C Mana:Burning>n A Dark Passage Exits: East South Up. You see some tracks of *an Orc* leading up (done less than 1 hour ago). * W C Mana:Burning>u A Twisting, Narrow Passage A large bat is here, hanging in the darkness. Exits: South West Down. You see some tracks of *an Orc* leading south (done less than 1 hour ago). * W C Mana:Burning> *Nazgúm the Orc* has arrived from the south. * W C Mana:Burning>s A Twisting, Narrow Passage A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. Exits: North South. *Nazgúm the Orc* has arrived from the north. You see some tracks of *an Orc* leading north (done less than 1 hour ago). * W C Mana:Burning>n A Twisting, Narrow Passage A large bat is here, hanging in the darkness. Exits: South West Down. You see some tracks of *an Orc* coming from the south (done less than 1 hour ago). * W C Mana:Burning> * W C Mana:Burning> A large bat tries to hit you, but your parry is successful. * W C Mana:Burning a large bat:Healthy> You strongly pierce a large bat's head. * W C Mana:Burning a large bat:Fine>fle You stop tracking your victim. PANIC! You can't quit the fight! * W C Mana:Burning a large bat:Fine>fle You flee head over heels. A Dark Passage Exits: East South Up. * W C Mana:Burning>s The Copper Road Exits: North East South West. * W C Mana:Burning>e A Side Passage A large and somewhat round fungus grows from the floor. Exits: North East West. * W C Mana:Burning>w The Copper Road Exits: North East South West. * W C Mana:Burning>track *orc* You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* leading north (done less than 1 hour ago). * W C Mana:Burning>n A Dark Passage Exits: East South Up. You suddenly notice *Nazgúm the Orc*. Aha, you have found your victim! *Nazgúm the Orc* leaves east. * W C Mana:Burning>cast 'colour' *Orc* Nobody here by that name. * W C Mana:Burning>e cast 'colour' *Orc* A Dark Passage Some tough lichen grows on the rocks. Exits: South West. You suddenly notice *Nazgúm the Orc*. * W C Mana:Burning> You start to concentrate... Your victim has disappeared! *Nazgúm the Orc* leaves south. * W C Mana:Burning>s cast 'colour' *Orc* Chamber of Bats You see three fleshy fungi on the ground. Exits: North South West. * W C Mana:Burning>Nobody here by that name. * W C Mana:Burning>w Chamber of Bats On the ground, there are three fleshy fungi. A fierce bat is here, lusting for your blood. A fierce bat is here, lusting for your blood. A fierce bat is here, lusting for your blood. A bloodthirsty bat is sleeping here. A fierce bat is here, lusting for your blood. The queen bat is here, eyeing you warily. Exits: East South. You suddenly notice *Nazgúm the Orc*. *Nazgúm the Orc* leaves south. * W C Mana:Burning>cast 'colour' *Orc* Nobody here by that name. * W C Mana:Burning>s cast 'colour' *Orc* A Side Passage A large and somewhat round fungus grows from the floor. A large bat is here, hanging in the darkness. Exits: North East West. * W C Mana:Burning>Nobody here by that name. * W C Mana:Burning>e A Side Passage Exits: North East South West. * W C Mana:Burning>w A Side Passage A large and somewhat round fungus grows from the floor. A large bat is here, hanging in the darkness. Exits: North East West. * W C Mana:Burning>w The Copper Road Exits: North East South West. You suddenly notice a bloodthirsty bat. * W C Mana:Burning>e A Side Passage A large and somewhat round fungus grows from the floor. A large bat is here, hanging in the darkness. Exits: North East West. * W C Mana:Burning> A large bat fails to hit you. * W C Mana:Burning a large bat:Healthy>fle You pierce a large bat's body hard. * W C Mana:Burning a large bat:Fine> You flee head over heels. Chamber of Bats There are three fleshy fungi here. A fierce bat is here, lusting for your blood. A fierce bat is here, lusting for your blood. A fierce bat is here, lusting for your blood. A bloodthirsty bat is sleeping here. A fierce bat is here, lusting for your blood. The queen bat is here, eyeing you warily. Exits: East South. * W C Mana:Burning>e Chamber of Bats On the ground, there are three fleshy fungi. Exits: North South West. * W C Mana:Burning>s A Side Passage Exits: North East South West. * W C Mana:Burning>e A Side Passage Exits: South West. * W C Mana:Burning>track *orc* You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* leading south (done less than 1 hour ago). * W C Mana:Burning>s The Copper Road Exits: North East West. You see some tracks of *an Orc* leading west (done less than 1 hour ago). * W C>w The Copper Road Exits: North East West. You see some tracks of *an Orc* leading west (done less than 1 hour ago). * W C>w The Copper Road An iron pick has been dropped here. Exits: North East. You see some tracks of *an Orc* leading north (done less than 1 hour ago). * W C>n The Copper Road A fierce bat is here, lusting for your blood. Exits: North East South West. A bloodthirsty bat leaves west. You see some tracks of *an Orc* leading west (done less than 1 hour ago). * W C>cast n 'shroud' You start to concentrate... You are surrounded by a misty shroud. * W C Mana:Burning>w The Copper Road Exits: North East West. You suddenly notice a bloodthirsty bat. You see some tracks of *an Orc* leading west (done less than 1 hour ago). * W C Mana:Burning>w The Copper Road The corpse of a packrat is lying here. Exits: North East. You see some tracks of *an Orc* leading north (done less than 1 hour ago). * W C Mana:Burning>n The Copper Road Exits: South West. You see some tracks of *an Orc* leading west (done less than 1 hour ago). * W C Mana:Burning>w * W C Mana:Burning> The Copper Road Exits: North East. You see some tracks of *an Orc* leading north (done less than 1 hour ago). * W C Mana:Burning>n The Copper Caverns Exits: North South West. You see some tracks of *an Orc* leading west (done less than 1 hour ago). * W C Mana:Burning>w The Copper Caverns An iron pick has been dropped here. Exits: East Up. You see some tracks of *an Orc* leading up (done less than 1 hour ago). * W C Mana:Burning>u A Narrow Mine Tunnel Exits: West Down. You see some tracks of *an Orc* leading west (done less than 1 hour ago). * W C Mana:Burning>w A Narrow Mine Tunnel A dirty shovel is lying on the ground here. Exits: North East. You see some tracks of *an Orc* leading north (done less than 1 hour ago). * W C>n Rampway into a Mine Exits: South West. You see some tracks of *an Orc* leading west (done less than 1 hour ago). * W C>w Moving up the slope is really hard. Miners' Barracks Exits: North East South. You see some tracks of *an Orc* leading north (done less than 1 hour ago). * W C>n Miners' Barracks *Nazgúm the Orc* is standing here. Exits: South Down. Aha, you have found your victim! * W C>cast 'colour' *Orc* You start to concentrate... Your victim has disappeared! *Nazgúm the Orc* leaves down. * W C>s Miners' Barracks Exits: North East South. * W C>n Miners' Barracks Exits: South Down. * W C>s Miners' Barracks Exits: North East South. * W C>s A Tunnel Through Walls Exits: North Down. * W C> *Nazgúm the Orc* has arrived from below. * W C>d Underground Square Exits: South West Up. * W C>u cast 'colour' *Orc* A Tunnel Through Walls Exits: North Down. You suddenly notice *Nazgúm the Orc*. * W C> You start to concentrate... Your victim has disappeared! *Nazgúm the Orc* leaves down. * W C>d cast 'colour' *Orc* Underground Square Exits: South West Up. * W C>Nobody here by that name. * W C Mana:Burning>u cast 'colour' *Orc* A Tunnel Through Walls Exits: North Down. * W C Mana:Burning>Nobody here by that name. * W C Mana:Burning>d Underground Square Exits: South West Up. * W C Mana:Burning>track *orc* You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* leading south (done less than 1 hour ago). * W C>s Bend in an Underground Road Exits: North East. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C>e Underground Intersection Exits: North East South West. You see some tracks of *an Orc* leading north (done less than 1 hour ago). * W C>n Dark Road Exits: North South. You see some tracks of *an Orc* leading north (done less than 1 hour ago). * W C>n Dark Smooth Road Exits: North South West. You suddenly notice *Nazgúm the Orc*. Aha, you have found your victim! * W C>cast 'colour' *Orc* *Nazgúm the Orc* sheathes an ornate, steel-shafted warhammer into a weapon harness. *Nazgúm the Orc* skillfully draws a black runed dagger. You start to concentrate... Saving Ramiris. Your victim has disappeared! *Nazgúm the Orc* leaves south. * W C>s Dark Road Exits: North South. You suddenly notice *Nazgúm the Orc*. * W C>s Underground Intersection Exits: North East South West. * W C>e Bend in Durin's Way Exits: North East West. * W C>w Underground Intersection Exits: North East South West. * W C>n Dark Road Exits: North South. * W C>n s Dark Smooth Road Exits: North South West. * W C> Dark Road Exits: North South. * W C>s Underground Intersection Exits: North East South West. * W C>track *orc* You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* leading north (done less than 1 hour ago). * W C>n Dark Road Exits: North South. You see some tracks of *an Orc* leading north (done less than 1 hour ago). * W C>n Dark Smooth Road Exits: North South West. You see some tracks of *an Orc* leading west (done less than 1 hour ago). * W C Move:Tired>s Dark Road Exits: North South. You see some tracks of *an Orc* leading north (done less than 1 hour ago). * W C Move:Tired>s Underground Intersection Exits: North East South West. You see some tracks of *an Orc* leading north (done less than 1 hour ago). * W C Move:Tired>w Bend in an Underground Road Exits: North East. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C Move:Tired>tell sabadon damn - i dont like to go in there Ok. <-------------> * W C Mana:Hot> * W C Mana:Hot>s A Well-Trodden Passageway Exits: North South. * W C Mana:Hot>close boulders Ok. * W C Mana:Hot>s * W C Mana:Hot> Partially Caved-in Tunnel A lurg leader, with markings of the Durghash tribe, stands here. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. A great wolf with a sable coat glares around with red eyes. A great wolf with a sable coat glares around with red eyes. A great wolf with a sable coat glares around with red eyes. Exits: East South West Up. A lurg leader leaves east. An orkish warrior leaves east. An orkish warrior leaves east. An orkish warrior leaves east. A dire wolf leaves east. A dire wolf leaves east. A dire wolf leaves east. You hear some apparently very close noise coming from the east. * W C Mana:Hot>track *orc* You carefully examine the ground around you, looking for tracks... You hear some apparently close noise coming from the east. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C Mana:Hot> You hear some apparently rather far noise coming from the east. * W C Mana:Hot>w A Sloping Tunnel Exits: East West. Hmm... you have lost the track. * W C Mana:Burning> You hear some apparently rather far noise coming from the east. * W C Mana:Burning>e u Moving up the slope is really hard. Partially Caved-in Tunnel Exits: East South West Up. You hear some apparently very close noise coming from the east. * W C Mana:Burning> A Well-Trodden Passageway Exits: North South. * W C Mana:Burning>look n The boulders can be moved aside, allowing you to ascend to an underground road. The boulders is closed. * W C Mana:Burning>search quick You begin to search ... *Nazgúm the Orc* has suddenly arrived. You didn't find anyone. * W C Mana:Burning> * W C Mana:Burning>cast 'colour' *Orc* You quickly recall your stored spell... Your victim has disappeared! *Nazgúm the Orc* leaves south. * W C Mana:Burning>search quick You begin to search ... You didn't find anyone. * W C Mana:Burning>search quick You begin to search ... You didn't find anyone. * W C Mana:Burning>s Partially Caved-in Tunnel Exits: East South West Up. * W C Mana:Burning>w A Sloping Tunnel A great wolf with a sable coat glares around with red eyes. Exits: East West. * W C Mana:Burning>e Moving up the slope is really hard. Partially Caved-in Tunnel Exits: East South West Up. * W C Mana:Burning>e End of a Mine Tunnel Exits: East West. * W C Mana:Burning>w Partially Caved-in Tunnel Exits: East South West Up. * W C Mana:Burning>track *orc* You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* leading south (done less than 1 hour ago). * W C Mana:Burning>close hiddenslab Ok. * W C Mana:Burning> * W C Mana:Burning>search quick You begin to search ... You didn't find anyone. * W C Mana:Burning>rest You sit down and rest your tired bones. * W C Mana:Burning>sc 176/176 hit, 114/133 mana, and 74/108 moves. * W C Mana:Burning>stta Arglebargle, glop-glyf!?! * W C Mana:Burning>stat OB: 39%, DB: 17%, PB: 56%, Armour: 57%. Wimpy: 100. Mood: wimpy. Needed: 736,083 xp, 0 tp. Lauren: 814. Alert: normal. Affected by: - stored spell colour spray. - shroud - novoid - armour - noquit - night vision - shield - stored spell earthquake. * W C Mana:Burning>wake stand You are already awake... * W C Mana:Burning> You stop resting, and stand up. * W C Mana:Burning>cast norm 'store' col You start to concentrate... You stored it. Your magical shield wears off. You begin to feel hungry. * W C Mana:Hot>wake stand You are already awake... * W C Mana:Hot> You are already standing. * W C Mana:Hot>cast n 'shield' You start to concentrate... You feel protected. * W C Mana:Hot>cast n 'create food' eat mushroom You start to concentrate... A magic mushroom suddenly appears. * W C Mana:Hot> You eat the mushroom. * W C Mana:Hot>rest You sit down and rest your tired bones. * W C Mana:Hot>sc 176/176 hit, 69/133 mana, and 82/108 moves. * W C Mana:Hot> The hiddenslab is opened from the other side. * W C Mana:Hot>wake stand You are already awake... * W C Mana:Hot> You stop resting, and stand up. * W C Mana:Hot>w A Sloping Tunnel A great wolf with a sable coat glares around with red eyes. Exits: East West. e You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C Mana:Hot>Moving up the slope is really hard. Partially Caved-in Tunnel Exits: East South West Up. You see some tracks of *an Orc* leading south (done less than 1 hour ago). * W C Mana:Hot>close hiddenslab Ok. * W C Mana:Hot> You suddenly notice *Nazgúm the Orc*. * W C Mana:Hot>w A Sloping Tunnel A great wolf with a sable coat glares around with red eyes. Exits: East West. You see some tracks of *an Orc* leading east (done less than 2 hours ago). * W C Mana:Hot> You hear some apparently very close noise coming from the east. * W C Mana:Hot>e Moving up the slope is really hard. Partially Caved-in Tunnel *Nazgúm the Orc* is standing here. A lurg leader, with markings of the Durghash tribe, stands here. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. A great wolf with a sable coat glares around with red eyes. A great wolf with a sable coat glares around with red eyes. A great wolf with a sable coat glares around with red eyes. Exits: East West Up. Aha, you have found your victim! *Nazgúm the Orc* swiftly dodges an orkish warrior's attempt to slash him. * W C Mana:Hot> *Nazgúm the Orc* pierces an orkish warrior's right arm very hard. * W C Mana:Hot> A lurg leader tries to slash *Nazgúm the Orc*, but he parries successfully. *Nazgúm the Orc* swiftly dodges an orkish warrior's attempt to pound him. * W C Mana:Hot>cast 'colour' *Orc* *Nazgúm the Orc* panics, and attempts to flee. *Nazgúm the Orc* leaves east. Nobody here by that name. * W C Mana:Hot>w A Sloping Tunnel A great wolf with a sable coat glares around with red eyes. Exits: East West. You hear some apparently close noise coming from the east. * W C Mana:Hot>e Moving up the slope is really hard. Partially Caved-in Tunnel Exits: East West Up. * W C Mana:Hot>e End of a Mine Tunnel *Nazgúm the Orc* is here, fighting a dire wolf. A lurg leader, with markings of the Durghash tribe, stands here. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. A dire wolf is here, fighting *Nazgúm the Orc*. A great wolf with a sable coat glares around with red eyes. A great wolf with a sable coat glares around with red eyes. Exits: East West. *Nazgúm the Orc* panics, and attempts to flee. *Nazgúm the Orc* leaves east. A lurg leader leaves east. An orkish warrior leaves east. An orkish warrior leaves east. An orkish warrior leaves east. A dire wolf leaves east. A dire wolf leaves east. A dire wolf leaves east. You hear some apparently very close noise coming from the east. * W C Mana:Hot>w Partially Caved-in Tunnel Exits: East West Up. * W C Mana:Hot> You hear some apparently very close noise coming from the east. * W C Mana:Hot>search q You have revealed *Nazgúm the Orc*! You begin to search ... cast 'colour' *Orc* * W C Mana:Hot> *Nazgúm the Orc* leaves up. Nobody here by that name. * W C Mana:Hot>u cast 'colour' *Orc* A Well-Trodden Passageway Exits: North South. You suddenly notice *Nazgúm the Orc*. * W C Mana:Hot> You quickly recall your stored spell... Your victim has disappeared! *Nazgúm the Orc* leaves south. * W C Mana:Hot>search quick You begin to search ... You didn't find anyone. * W C Mana:Hot>s cast 'colour' *Orc* Partially Caved-in Tunnel A lurg leader, with markings of the Durghash tribe, stands here. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. A great wolf with a sable coat glares around with red eyes. A great wolf with a sable coat glares around with red eyes. A great wolf with a sable coat glares around with red eyes. Exits: East West Up. * W C Mana:Hot>Nobody here by that name. You swiftly dodge a lurg leader's attempt to slash you. * W C Mana:Hot a lurg leader:Healthy> You feel yourself exposed. You try to pierce a lurg leader, but it parries successfully. * W C Mana:Hot a lurg leader:Healthy> Saving Ramiris. * W C Mana:Hot a lurg leader:Healthy>fle You flee head over heels. End of a Mine Tunnel Exits: East West. * W C Mana:Hot>w w Partially Caved-in Tunnel A lurg leader, with markings of the Durghash tribe, stands here. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. A great wolf with a sable coat glares around with red eyes. A great wolf with a sable coat glares around with red eyes. A great wolf with a sable coat glares around with red eyes. Exits: East West Up. * W C Mana:Hot> A Sloping Tunnel A great wolf with a sable coat glares around with red eyes. Exits: East West. A lurg leader has arrived from the east. An orkish warrior has arrived from the east. An orkish warrior has arrived from the east. An orkish warrior has arrived from the east. A dire wolf has arrived from the east. A dire wolf has arrived from the east. A dire wolf has arrived from the east. * W C Mana:Hot>e u Moving up the slope is really hard. Partially Caved-in Tunnel Exits: East West Up. * W C Mana:Hot> A Well-Trodden Passageway Exits: North South. * W C Mana:Hot>search quick You begin to search ... You didn't find anyone. * W C Mana:Hot>look n The boulders can be moved aside, allowing you to ascend to an underground road. The boulders is closed. * W C Mana:Hot>search quick You begin to search ... You didn't find anyone. * W C Mana:Hot>track *orc* You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* leading south (done less than 1 hour ago). * W C Mana:Hot>s Partially Caved-in Tunnel A lurg leader, with markings of the Durghash tribe, stands here. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. A great wolf with a sable coat glares around with red eyes. A great wolf with a sable coat glares around with red eyes. A great wolf with a sable coat glares around with red eyes. Exits: East West Up. Aye! You cannot concentrate any more... You stop tracking your victim. An orkish warrior tries to slash you, but your parry is successful. * W C Mana:Hot an orkish warrior:Fine> A lurg leader lightly slashes your left leg and tickles it. A dire wolf tries to hit you, but your parry is successful. You try to pierce an orkish warrior, but he parries successfully. * W C HP:Fine Mana:Hot an orkish warrior:Fine>fle You flee head over heels. A Well-Trodden Passageway Exits: North South. * W C HP:Fine Mana:Hot>search quick You begin to search ... You didn't find anyone. * W C HP:Fine Mana:Hot>search q You begin to search ... You didn't find anyone. * W C HP:Fine Mana:Hot>ifno Arglebargle, glop-glyf!?! * W C HP:Fine Mana:Hot>search q You begin to search ... You didn't find anyone. * W C HP:Fine Mana:Hot>stat OB: 39%, DB: 57%, PB: 55%, Armour: 57%. Wimpy: 100. Mood: wimpy. Needed: 736,083 xp, 0 tp. Lauren: 814. Alert: normal. Affected by: - panic - noquit - shield - stored spell colour spray. - novoid - armour - night vision - stored spell earthquake. * W C HP:Fine Mana:Hot>search q You begin to search ... You didn't find anyone. * W C HP:Fine Mana:Hot>eq You are using: <wielded> a ceremonial dagger (brand new) <used as shield> a reinforced oak staff; it has a soft glowing aura <worn on head> a mithril circlet <worn on body> an enruned robe (used) <worn about body> a russet cloak (used) <worn on arms> a plain pair of sleeves (brand new) <worn on hands> a thin pair of leather gloves (used) <worn on legs> a plain pair of pants (used) <worn on feet> a thin pair of soft leather boots (tattered) <worn around neck> a necklace <worn around neck> a pale blue stone <worn on wrist> a keyring with a key and a set of lock picks <worn on finger> a ring <worn on finger> an iron ring <worn on back> a leather backpack <worn across back> a laced quiver <worn as belt> a broad silver belt <worn on belt> a fragrant-smelling bag <worn on belt> a gem-inlaid knife (brand new) <worn on belt> a sable pouch <worn on belt> a sable pouch * W C HP:Fine Mana:Hot>search q You begin to search ... You didn't find anyone. * W C HP:Fine Mana:Hot>search quick You begin to search ... You didn't find anyone. * W C Mana:Hot>track *orc* You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* leading south (done less than 2 hours ago). * W C Mana:Hot>s Partially Caved-in Tunnel A lurg leader, with markings of the Durghash tribe, stands here. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. A great wolf with a sable coat glares around with red eyes. A great wolf with a sable coat glares around with red eyes. A great wolf with a sable coat glares around with red eyes. Exits: East West Up. Aye! You cannot concentrate any more... You stop tracking your victim. You swiftly dodge an orkish warrior's attempt to slash you. * W C Mana:Hot an orkish warrior:Fine> You swiftly dodge a dire wolf's attempt to hit you. * W C Mana:Hot an orkish warrior:Fine> You pierce an orkish warrior's body and tickle it. * W C Mana:Hot an orkish warrior:Fine>fle You swiftly dodge a lurg leader's attempt to slash you. * W C Mana:Hot an orkish warrior:Fine> You flee head over heels. A Sloping Tunnel Exits: East West. * W C Mana:Hot>w Spiralling Tunnel Exits: North East. * W C Mana:Hot>e Moving up the slope is really hard. A Sloping Tunnel Exits: East West. * W C Mana:Burning> A lurg leader has arrived from the east. An orkish warrior has arrived from the east. An orkish warrior has arrived from the east. An orkish warrior has arrived from the east. A dire wolf has arrived from the east. A dire wolf has arrived from the east. A dire wolf has arrived from the east. * W C Mana:Burning> You swiftly dodge an orkish warrior's attempt to slash you. * W C Mana:Burning an orkish warrior:Healthy> A lurg leader joins an orkish warrior's fight. A lurg leader says 'Baz! De yoo ictealry dzisp yee will blaumhh?' A lurg leader lightly slashes your right arm and tickles it. * W C HP:Fine Mana:Burning an orkish warrior:Healthy> You pierce an orkish warrior's left leg and tickle it. * W C HP:Fine Mana:Burning an orkish warrior:Fine>fle You flee head over heels. Spiralling Tunnel Exits: North East. * W C HP:Fine Mana:Burning>n Spiralling Tunnel Some tough lichen grows on the rocks. A great wolf with a sable coat glares around with red eyes. Exits: East South. * W C HP:Fine Mana:Burning> You hear some apparently very close noise coming from the south. * W C HP:Fine Mana:Burning>e Sloping Windy Tunnel Exits: East West. * W C HP:Fine Mana:Burning>track *orc* You carefully examine the ground around you, looking for tracks... You hear some apparently very close noise coming from the west. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C HP:Fine Mana:Burning>e Bend in the Sloping Tunnel Exits: South West. You see some tracks of *an Orc* leading south (done less than 1 hour ago). * W C HP:Fine Mana:Burning>s You hear some apparently very close noise coming from the west. * W C HP:Fine Mana:Burning> Junction Exits: North East South. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C HP:Fine Mana:Burning>n Bend in the Sloping Tunnel Exits: South West. w w You stop tracking your victim. A lurg leader has arrived from the west. An orkish warrior has arrived from the west. An orkish warrior has arrived from the west. An orkish warrior has arrived from the west. A dire wolf has arrived from the west. A dire wolf has arrived from the west. A dire wolf has arrived from the west. * W C HP:Fine Mana:Burning> Sloping Windy Tunnel Exits: East West. * W C HP:Fine Mana:Burning>Moving up the slope is really hard. Spiralling Tunnel Some tough lichen grows on the rocks. Exits: East South. * W C HP:Fine Mana:Burning>s Moving up the slope is really hard. Spiralling Tunnel A great wolf with a sable coat glares around with red eyes. Exits: North East. * W C HP:Fine Mana:Burning>s Alas, you cannot go that way... * W C HP:Fine Mana:Burning>e Moving up the slope is really hard. A Sloping Tunnel Exits: East West. * W C HP:Fine Mana:Burning>e Moving up the slope is really hard. Partially Caved-in Tunnel Exits: East West Up. * W C HP:Fine Mana:Burning> You hear some apparently very far noise coming from the west. * W C HP:Fine Mana:Burning> Your mind feels empty for a while. * W C HP:Fine Mana:Burning> * W C HP:Fine Mana:Burning>cast 'block door' hiddenslab You start to concentrate... You hear some apparently rather far noise coming from the west. The exit south seems to blur for a while. * W C HP:Fine Mana:Hot>w A Sloping Tunnel Exits: East West. * W C HP:Fine Mana:Hot>n n Alas, you cannot go that way... * W C HP:Fine Mana:Hot>w Alas, you cannot go that way... * W C HP:Fine Mana:Hot>n Spiralling Tunnel A great wolf with a sable coat glares around with red eyes. Exits: North East. * W C HP:Fine Mana:Hot>n Spiralling Tunnel Some tough lichen grows on the rocks. A lurg leader, with markings of the Durghash tribe, stands here. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. A great wolf with a sable coat glares around with red eyes. A great wolf with a sable coat glares around with red eyes. A great wolf with a sable coat glares around with red eyes. Exits: East South. * W C HP:Fine Mana:Hot>Alas, you cannot go that way... You swiftly dodge an orkish warrior's attempt to pound you. * W C HP:Fine Mana:Hot an orkish warrior:Healthy>e No way! You are fighting for your life! A lurg leader tries to slash you, but your parry is successful. * W C HP:Fine Mana:Hot an orkish warrior:Healthy>fle You flee head over heels. Sloping Windy Tunnel Exits: East West. * W C HP:Fine Mana:Hot Move:Tired>e Bend in the Sloping Tunnel Exits: South West. * W C Mana:Hot Move:Tired>s Junction *Nazgúm the Orc* is resting here. Exits: North East South. * W C Mana:Hot Move:Tired>e Narrow Passage Exits: East West. * W C Mana:Hot Move:Tired>e Bend in the Narrow Passage Exits: North South West. * W C Mana:Hot Move:Tired>w w Narrow Passage Exits: East West. You hear some apparently rather far noise coming from the west. * W C Mana:Hot Move:Tired>cast 'colour' *Orc* Junction *Nazgúm the Orc* is resting here. Exits: North East South. * W C Mana:Hot Move:Tired> *Nazgúm the Orc* stops resting, and clambers on his feet. You cannot attack and flee at the same time. * W C Mana:Hot Move:Tired>cast 'colour' *Orc* You cannot attack and flee at the same time. *Nazgúm the Orc* leaves east. * W C Mana:Hot Move:Tired>e cast 'colour' *Orc* Narrow Passage Exits: East West. * W C Mana:Hot Move:Tired>Nobody here by that name. * W C Mana:Hot Move:Tired> You hear some apparently close noise coming from the west. * W C Mana:Hot Move:Tired>w e track *orc* Junction Exits: North East South. * W C Mana:Hot Move:Tired> Narrow Passage Exits: East West. * W C Mana:Hot Move:Tired> You carefully examine the ground around you, looking for tracks... You hear some apparently very close noise coming from the west. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C Mana:Hot Move:Tired>e Bend in the Narrow Passage Exits: North South West. You suddenly notice *Nazgúm the Orc*. Aha, you have found your victim! * W C Mana:Hot Move:Tired> You hear some apparently very close noise coming from the west. * W C Mana:Hot Move:Tired>cast 'colour' *Orc* You quickly recall your stored spell... Your victim has disappeared! *Nazgúm the Orc* leaves south. * W C Mana:Hot Move:Tired> A lurg leader has arrived from the west. An orkish warrior has arrived from the west. An orkish warrior has arrived from the west. An orkish warrior has arrived from the west. A dire wolf has arrived from the west. A dire wolf has arrived from the west. A dire wolf has arrived from the west. * W C Mana:Hot Move:Tired> You swiftly dodge an orkish warrior's attempt to slash you. * W C Mana:Hot Move:Tired an orkish warrior:Fine>s A dire wolf tries to hit you, but your parry is successful. * W C Mana:Hot Move:Tired an orkish warrior:Fine>No way! You are fighting for your life! * W C Mana:Hot Move:Tired an orkish warrior:Fine>fle You flee head over heels. Very Narrow Passage Exits: North South. * W C Mana:Hot Move:Tired> A lurg leader has arrived from the south. An orkish warrior has arrived from the south. An orkish warrior has arrived from the south. An orkish warrior has arrived from the south. A dire wolf has arrived from the south. A dire wolf has arrived from the south. A dire wolf has arrived from the south. * W C Mana:Hot Move:Tired>n Narrow Crevice Exits: East South. * W C Mana:Hot Move:Tired>n Alas, you cannot go that way... * W C Mana:Hot Move:Tired>e Wide Twisting Tunnel Exits: East South West. * W C Mana:Hot Move:Tired>w You hear some apparently rather far noise coming from the west. * W C Mana:Hot Move:Tired> Narrow Crevice Exits: East South. * W C Mana:Hot Move:Tired>track *orc* You carefully examine the ground around you, looking for tracks... You hear some apparently rather far noise coming from the south. You stop searching. * W C Mana:Hot Move:Tired> You hear some apparently very far noise coming from the south. * W C Mana:Hot Move:Tired>s Very Narrow Passage Exits: North South. * W C Mana:Hot Move:Tired>s Bend in the Narrow Passage Exits: North South West. * W C Mana:Hot Move:Tired>look s There is a heavy irondoor with a spyhole and keyslot in the south wall. The irondoor is open. * W C Mana:Hot Move:Tired> You hear some apparently rather far noise coming from the west. * W C Mana:Hot Move:Tired>clo irondoor Ok. * W C Mana:Hot Move:Tired>search quick You begin to search ... You hear some apparently close noise coming from the west. You didn't find anyone. * W C Mana:Hot Move:Tired>pick irondoor Using your lockpicks, you try to enable the lock... You hear some apparently rather far noise coming from the west. You manage to enable the lock. * W C Mana:Hot Move:Tired>n Very Narrow Passage Exits: North South. * W C Mana:Hot Move:Tired>n Narrow Crevice Exits: East South. * W C Mana:Hot Move:Tired>look e A narrow cleft has been opened in the rock to the east. There are many sharp rock fragments bordering the opening. * W C Mana:Hot Move:Tired>e Wide Twisting Tunnel Exits: East South West. * W C Mana:Hot Move:Tired>e Wide Twisting Tunnel Exits: South West. * W C Mana:Hot Move:Tired>s Wide Twisting Tunnel Exits: North East. * W C Mana:Hot Move:Tired>e Wide Twisting Tunnel Exits: East West. * W C Mana:Hot Move:Tired>e Twisting Tunnel Before an Irondoor Exits: North South West. * W C Mana:Hot Move:Tired>look s A sturdy irondoor equipped with a peephole and keyslot is in the south wall. The irondoor is closed. * W C Mana:Hot Move:Tired>track *orc* You carefully examine the ground around you, looking for tracks... Hmm... It seems there is no sign of *orc* here. * W C Mana:Burning Move:Tired> * W C Mana:Burning Move:Tired>search quick You begin to search ... You didn't find anyone. * W C Mana:Burning Move:Tired>search quick You begin to search ... You didn't find anyone. * W C Mana:Burning Move:Tired>wake stand You are already awake... * W C Mana:Burning Move:Tired> You are already standing. * W C Mana:Burning Move:Tired>exits North - You can't distinguish a lot of details. South - A closed 'irondoor' West - You can't distinguish a lot of details. * W C Mana:Burning Move:Tired>s The irondoor seems to be closed. * W C Mana:Burning Move:Tired>w Wide Twisting Tunnel Exits: East West. * W C Mana:Burning Move:Tired>w Wide Twisting Tunnel Exits: North East. * W C Mana:Burning Move:Tired>n Wide Twisting Tunnel Exits: South West. * W C Mana:Burning Move:Tired>n Alas, you cannot go that way... * W C Mana:Burning Move:Tired>w Wide Twisting Tunnel Exits: East South West. * W C Mana:Burning Move:Tired>w w Narrow Crevice Exits: East South. * W C Mana:Burning Move:Tired>w Alas, you cannot go that way... * W C Mana:Burning Move:Tired>Alas, you cannot go that way... * W C Mana:Burning Move:Tired>sc 176/176 hit, 109/133 mana, and 44/108 moves. * W C Mana:Burning Move:Tired>stat OB: 38%, DB: 57%, PB: 55%, Armour: 57%. Wimpy: 100. Mood: wimpy. Needed: 736,059 xp, 0 tp. Lauren: 814. Alert: normal. Affected by: - panic - noquit - shield - novoid - armour - night vision * W C Mana:Burning Move:Tired>cast norm 'store' col You start to concentrate... You stored it. * W C Mana:Hot Move:Tired>s Very Narrow Passage Exits: North South. * W C Mana:Hot Move:Tired>s Bend in the Narrow Passage Exits: North South West. * W C Mana:Hot Move:Tired>n Very Narrow Passage Exits: North South. * W C Mana:Hot Move:Tired>s Bend in the Narrow Passage Exits: North South West. * W C Mana:Hot Move:Tired>w Narrow Passage Exits: East West. * W C Mana:Hot Move:Tired>w Junction A commanding Durghash is here, cruelly appraising you. A large cave troll sniffs the air, sensing an intruder is near. Exits: North East South. * W C Mana:Hot Move:Tired> A commanding orc tries to slash you, but your parry is successful. * W C Mana:Hot Move:Tired a commanding orc:Healthy>n No way! You are fighting for your life! * W C Mana:Hot Move:Tired a commanding orc:Healthy>fle You flee head over heels. Narrow Passage Exits: East West. * W C Mana:Hot Move:Tired>w n Junction A commanding Durghash is here, cruelly appraising you. A large cave troll sniffs the air, sensing an intruder is near. Exits: North East South. You hear some apparently very far noise coming from the north. * W C Mana:Hot Move:Tired> *Nazgúm the Orc* has arrived from the north. Bend in the Sloping Tunnel Exits: South West. A commanding orc has arrived from the south. A cave troll has arrived from the south. * W C Mana:Hot Move:Tired>w Sloping Windy Tunnel Exits: East West. * W C Mana:Hot Move:Tired>w Moving up the slope is really hard. Spiralling Tunnel Some tough lichen grows on the rocks. A great wolf with a sable coat glares around with red eyes. Exits: East South. * W C Mana:Hot Move:Tired> A dire wolf lightly hits your left arm and tickles it. * W C HP:Fine Mana:Hot Move:Tired a dire wolf:Healthy> A dire wolf swiftly dodges your attempt to pierce it. * W C HP:Fine Mana:Hot Move:Tired a dire wolf:Healthy>fle You flee head over heels. PANIC! You couldn't escape! * W C HP:Fine Mana:Hot Move:Tired a dire wolf:Healthy>fle You flee head over heels. Moving up the slope is really hard. Spiralling Tunnel A lurg leader, with markings of the Durghash tribe, stands here. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. A great wolf with a sable coat glares around with red eyes. A great wolf with a sable coat glares around with red eyes. A great wolf with a sable coat glares around with red eyes. Exits: North East. * W C HP:Fine Mana:Hot Move:Tired>e Moving up the slope is really hard. A Sloping Tunnel Exits: East West. * W C HP:Fine Mana:Hot Move:Tired>e Moving up the slope is really hard. Partially Caved-in Tunnel Exits: East West Up. * W C HP:Fine Mana:Hot Move:Tired> You hear some apparently very close noise coming from the west. * W C HP:Fine Mana:Hot Move:Tired>u A Well-Trodden Passageway Exits: North South. * W C HP:Fine Mana:Hot Move:Tired>sc 173/176 hit, 100/133 mana, and 32/108 moves. * W C HP:Fine Mana:Burning Move:Tired>rest You sit down and rest your tired bones. * W C HP:Fine Mana:Burning Move:Tired>wake stand You are already awake... * W C HP:Fine Mana:Burning Move:Tired>cast n 'breath' You stop resting, and stand up. * W C HP:Fine Mana:Burning Move:Tired> You start to concentrate... An energy begins to flow within your legs as your body becomes lighter. * W C HP:Fine Mana:Hot>sc 175/176 hit, 83/133 mana, and 108/108 moves. * W C HP:Fine Mana:Hot>s Partially Caved-in Tunnel Exits: East West Up. * W C HP:Fine Mana:Hot>u A Well-Trodden Passageway Exits: North South. * W C HP:Fine Mana:Hot>n The boulders seems to be closed. * W C HP:Fine Mana:Hot>ope boulders n Ok. * W C HP:Fine Mana:Hot>Moving up the slope is really hard. The Mines of Khulakal A rusty pickaxe with a broken handle lies discarded here. A long rope, with a hook at one end, has been left here. Exits: South West Up. * W C HP:Fine Mana:Hot>clo boulders I see no boulders here. * W C Mana:Hot>w Dark Road A small white snake slithers along the ground. A small white snake slithers along the ground. Exits: East South. You suddenly notice an eyeless snake. * W C Mana:Hot>w Alas, you cannot go that way... * W C Mana:Hot>s Base of a Pillar Exits: North West. * W C Mana:Hot>s Alas, you cannot go that way... * W C Mana:Hot>w Narrow Walk Exits: East West. * W C Mana:Hot>w Moving up the slope is really hard. The Mines of Khulakal Exits: North East West. * W C Mana:Hot>w The Mines of Khulakal A lurg leader, with markings of the Durghash tribe, stands here. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. A great wolf with a sable coat glares around with red eyes. A great wolf with a sable coat glares around with red eyes. A great wolf with a sable coat glares around with red eyes. Exits: North East South. * W C Mana:Hot> A lurg leader tries to slash you, but your parry is successful. * W C Mana:Hot a lurg leader:Healthy>s No way! You are fighting for your life! Your attempt to pierce a lurg leader fails. * W C Mana:Hot a lurg leader:Healthy>fle You flee head over heels. A Dark Road Exits: North West. * W C Mana:Hot>s Alas, you cannot go that way... * W C Mana:Hot>w w A Dark Road Exits: East South. * W C Mana:Hot>w Alas, you cannot go that way... * W C Mana:Hot>Alas, you cannot go that way... * W C Mana:Hot>s A Dark Road Exits: North South. * W C Mana:Hot>s Intersection of Four Ways Exits: North East South West. * W C Mana:Hot> You hear some apparently rather far noise coming from the north. * W C Mana:Hot> Saving Ramiris. * W C Mana:Hot>s Dark Road Exits: North South. * W C Mana:Hot>n e Intersection of Four Ways Exits: North East South West. * W C Mana:Hot>e Level Tunnel Exits: East West. * W C Mana:Hot> Level Tunnel Exits: East West Down. * W C Mana:Hot> You hear some apparently very far noise coming from the west. * W C Mana:Hot>e Intersection of Roads Exits: North East West Up Down. * W C Mana:Hot>e e Narrow Way Exits: East West. * W C Mana:Hot> Narrow Way Exits: East West. * W C Mana:Hot>e Underground Square Exits: South West. * W C Mana:Hot>s e Bend in an Underground Road Exits: North East. * W C Mana:Hot> Underground Intersection Exits: North East South West. * W C Mana:Hot>track *orc* You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* leading north (done less than 8 hours ago). * W C Mana:Hot>n Dark Road Exits: North South. You see some tracks of *an Orc* leading north (done less than 8 hours ago). * W C Mana:Hot>s Underground Intersection Exits: North East South West. You see some tracks of *an Orc* leading north (done less than 8 hours ago). * W C Mana:Hot>w Bend in an Underground Road Exits: North East. w You stop tracking your victim. * W C Mana:Hot>n Alas, you cannot go that way... * W C Mana:Hot>w Underground Square Exits: South West. * W C Mana:Hot>w Narrow Way Exits: East West. * W C Mana:Hot> Narrow Way Exits: East West. * W C Mana:Hot>w Intersection of Roads Exits: North East West Up Down. * W C Mana:Hot>track *orc* You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C Mana:Hot>e Narrow Way Exits: East West. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C Mana:Hot>e Narrow Way Exits: East West. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C Mana:Hot>sc 176/176 hit, 96/133 mana, and 85/108 moves. * W C Mana:Hot>stat OB: 38%, DB: 57%, PB: 55%, Armour: 57%. Wimpy: 100. Mood: wimpy. Needed: 736,059 xp, 0 tp. Lauren: 814. Alert: normal. Affected by: - stored spell colour spray. - panic - noquit - shield - novoid - armour - night vision * W C Mana:Hot>e Underground Square Exits: South West. You see some tracks of *an Orc* leading up (done less than 1 hour ago). * W C Mana:Hot>ope slab ope stonesquare u cast 'colour spray' *orc* I see no slab here. * W C Mana:Burning>Ok. * W C Mana:Burning> * W C Mana:Burning>A Tunnel Through Walls *Nazgúm the Orc* is resting here. Exits: North Down. Aha, you have found your victim! * W C Mana:Burning> You quickly recall your stored spell... *Nazgúm the Orc* stops resting, and clambers on his feet. Your victim has disappeared! *Nazgúm the Orc* leaves down. * W C Mana:Burning>d cast 'colour' *Orc* Underground Square Exits: South West Up. * W C Mana:Burning>Nobody here by that name. * W C Mana:Hot>s Bend in an Underground Road Exits: North East. * W C Mana:Burning>n Underground Square Exits: South West Up. * W C Mana:Burning>track *orc* You carefully examine the ground around you, looking for tracks... You feel bolder. You see some tracks of *an Orc* leading south (done less than 1 hour ago). * W C Mana:Burning>s Bend in an Underground Road Exits: North East. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C Mana:Burning>e Underground Intersection Exits: North East South West. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C Mana:Burning>e Bend in Durin's Way Exits: North East West. You see some tracks of *an Orc* leading north (done less than 1 hour ago). * W C Mana:Burning>n Curving Underground Avenue Exits: East South. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C Mana:Burning>e Durin's Way Exits: North West. You see some tracks of *an Orc* leading north (done less than 1 hour ago). * W C Mana:Burning>n Durin's Way Exits: North South. You see some tracks of *an Orc* leading north (done less than 1 hour ago). * W C Mana:Burning>n Durin's Way Exits: East South. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C Mana:Burning>e Durin's Way Exits: North West. You see some tracks of *an Orc* leading north (done less than 1 hour ago). * W C Mana:Burning>n Durin's Way Exits: East South. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C Mana:Burning>cha s f Ok. *Nazgúm the Orc* has arrived from the east. * W C Mana:Burning>e Durin's Way Exits: East West. You see some tracks of *an Orc* leading west (done less than 1 hour ago). * W C Mana:Burning>w Durin's Way Exits: East South. cast 'colour' *Orc* You see some tracks of *an Orc* leading south (done less than 1 hour ago). * W C Mana:Burning>s Nobody here by that name. * W C Mana:Burning> Durin's Way Exits: North West. You see some tracks of *an Orc* leading west (done less than 1 hour ago). * W C Mana:Burning>w Durin's Way Exits: East South. You see some tracks of *an Orc* leading south (done less than 1 hour ago). * W C Mana:Burning>s Durin's Way Exits: North South. You see some tracks of *an Orc* leading south (done less than 1 hour ago). * W C Mana:Burning>s Durin's Way Exits: North West. You see some tracks of *an Orc* leading west (done less than 1 hour ago). * W C Mana:Burning>w Curving Underground Avenue Exits: East South. You see some tracks of *an Orc* leading south (done less than 1 hour ago). * W C Mana:Burning>s Bend in Durin's Way Exits: North East West. You see some tracks of *an Orc* leading west (done less than 1 hour ago). * W C Mana:Burning> * W C Mana:Burning>w Underground Intersection Exits: North East South West. You see some tracks of *an Orc* leading south (done less than 1 hour ago). * W C Mana:Burning>s Dark Road Exits: North South. cast 'colour' *Orc* You see some tracks of *an Orc* leading south (done less than 1 hour ago). * W C Mana:Burning>Nobody here by that name. * W C Mana:Burning>n Underground Intersection Exits: North East South West. You stop tracking your victim. * W C Mana:Burning>w Bend in an Underground Road Exits: North East. * W C Mana:Burning>n Underground Square Exits: South West Up. * W C Mana:Burning>w w Narrow Way Exits: East West. * W C Mana:Burning>w Narrow Way Exits: East West. * W C Mana:Burning>w Intersection of Roads Exits: North East West Up Down. * W C Mana:Burning> Level Tunnel Exits: East West Down. * W C Mana:Burning>w w Level Tunnel Exits: East West. * W C Mana:Burning>w Intersection of Four Ways Exits: North East South West. * W C Mana:Burning> East-West Tunnel Exits: East West. * W C Mana:Burning>e n Intersection of Four Ways Exits: North East South West. * W C Mana:Burning>n n A Dark Road Exits: North South. * W C Mana:Burning> A Dark Road A lurg leader, with markings of the Durghash tribe, stands here. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. A great wolf with a sable coat glares around with red eyes. A great wolf with a sable coat glares around with red eyes. A great wolf with a sable coat glares around with red eyes. Exits: East South. * W C Mana:Burning>Alas, you cannot go that way... * W C Mana:Burning>e A Dark Road Exits: North West. * W C Mana:Burning>e n Alas, you cannot go that way... * W C Mana:Burning>e The Mines of Khulakal Exits: North East South. * W C Mana:Burning>e Moving up the slope is really hard. The Mines of Khulakal Exits: North East West. * W C Mana:Burning>e e Narrow Walk Exits: East West. * W C Mana:Burning>Moving up the slope is really hard. Base of a Pillar A small white snake slithers along the ground. A small white snake slithers along the ground. Exits: North West. You suddenly notice an eyeless snake. * W C Mana:Burning Move:Tired>Alas, you cannot go that way... * W C Mana:Burning Move:Tired> You hear some apparently very far noise coming from the west. * W C Mana:Burning Move:Tired> An eyeless snake fails to hit you. * W C Mana:Burning Move:Tired an eyeless snake:Healthy> You pierce an eyeless snake's head extremely hard and shatter it. * W C Mana:Burning Move:Tired an eyeless snake:Hurt> * W C Mana:Burning Move:Tired an eyeless snake:Hurt>fle You flee head over heels. Dark Road Exits: East South. * W C Mana:Burning Move:Tired>e The Mines of Khulakal A rusty pickaxe with a broken handle lies discarded here. A long rope, with a hook at one end, has been left here. Exits: South West Up. * W C Mana:Burning Move:Tired>ope stonypath It's already open! * W C Mana:Burning Move:Tired>d * W C Mana:Burning Move:Tired>Alas, you cannot go that way... * W C Mana:Burning Move:Tired>s A Well-Trodden Passageway Exits: North South. * W C Mana:Burning Move:Tired>s w Partially Caved-in Tunnel Exits: East West Up. * W C Mana:Burning Move:Tired>w A Sloping Tunnel Exits: East West. * W C Mana:Burning Move:Tired>w Spiralling Tunnel Exits: North East. * W C Mana:Burning Move:Tired>n Alas, you cannot go that way... * W C Mana:Burning Move:Tired>n Spiralling Tunnel Some tough lichen grows on the rocks. A great wolf with a sable coat glares around with red eyes. Exits: East South. * W C Mana:Burning Move:Tired>n Alas, you cannot go that way... * W C Mana:Burning Move:Tired>e e Alas, you cannot go that way... * W C Mana:Burning Move:Tired> Sloping Windy Tunnel Exits: East West. * W C Mana:Burning Move:Tired> Bend in the Sloping Tunnel Exits: South West. * W C Mana:Burning Move:Tired>s Junction Exits: North East South. * W C Mana:Burning Move:Tired>s Deadend Tunnel A canoe has been left here. A bulky cave troll is here, looking like a massive pile of stone. A stone-grey troll advances toward you, with fury in its eyes. Exits: North. * W C Mana:Burning Move:Tired>get canoe You get a canoe. * W C Mana:Burning Move:Tired>n Junction Exits: North East South. * W C Mana:Burning Move:Tired>n w Bend in the Sloping Tunnel Exits: South West. * W C Mana:Burning Move:Tired>w Sloping Windy Tunnel Exits: East West. * W C Mana:Burning Move:Tired>w w Moving up the slope is really hard. Spiralling Tunnel Some tough lichen grows on the rocks. A great wolf with a sable coat glares around with red eyes. Exits: East South. * W C Mana:Burning Move:Tired>s Alas, you cannot go that way... * W C Mana:Burning Move:Tired>s Alas, you cannot go that way... A dire wolf lightly hits your body and tickles it. * W C HP:Fine Mana:Burning Move:Tired a dire wolf:Healthy>s No way! You are fighting for your life! You try to pierce a dire wolf, but it parries successfully. * W C HP:Fine Mana:Burning Move:Tired a dire wolf:Healthy>No way! You are fighting for your life! * W C HP:Fine Mana:Burning Move:Tired a dire wolf:Healthy>fle No way! You are fighting for your life! * W C HP:Fine Mana:Burning Move:Tired a dire wolf:Healthy> You flee head over heels. Moving up the slope is really hard. Spiralling Tunnel Exits: North East. * W C HP:Fine Mana:Burning Move:Tired>s Alas, you cannot go that way... * W C HP:Fine Mana:Burning Move:Tired>e Moving up the slope is really hard. A Sloping Tunnel Exits: East West. * W C HP:Fine Mana:Burning Move:Tired>e Moving up the slope is really hard. Partially Caved-in Tunnel Exits: East West Up. * W C HP:Fine Mana:Burning Move:Slow>u A Well-Trodden Passageway Exits: North South. * W C HP:Fine Mana:Burning Move:Slow>n Moving up the slope is really hard. The Mines of Khulakal A rusty pickaxe with a broken handle lies discarded here. A long rope, with a hook at one end, has been left here. Exits: South West Up. * W C HP:Fine Mana:Burning Move:Slow>n Alas, you cannot go that way... * W C HP:Fine Mana:Burning Move:Slow>w w Dark Road Exits: East South. * W C HP:Fine Mana:Burning Move:Slow>w Alas, you cannot go that way... * W C HP:Fine Mana:Burning Move:Slow>s Alas, you cannot go that way... * W C HP:Fine Mana:Burning Move:Slow>w w Base of a Pillar A small white snake slithers along the ground. A small white snake slithers along the ground. Exits: North West. You suddenly notice an eyeless snake. * W C HP:Fine Mana:Burning Move:Slow>w Narrow Walk Exits: East West. * W C HP:Fine Mana:Burning Move:Slow>Moving up the slope is really hard. The Mines of Khulakal Exits: North East West. You hear some apparently rather far noise coming from the west. * W C HP:Fine Mana:Burning Move:Slow>cast n 'breath' The Mines of Khulakal Exits: North East South. * W C HP:Fine Mana:Burning Move:Slow> You start to concentrate... An energy begins to flow within your legs as your body becomes lighter. * W C HP:Fine Mana:Burning>sc 174/176 hit, 101/133 mana, and 99/108 moves. * W C HP:Fine Mana:Burning>s A Dark Road Exits: North West. * W C HP:Fine Mana:Burning>s Alas, you cannot go that way... * W C HP:Fine Mana:Burning>w A Dark Road A lurg leader, with markings of the Durghash tribe, stands here. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. A great wolf with a sable coat glares around with red eyes. A great wolf with a sable coat glares around with red eyes. A great wolf with a sable coat glares around with red eyes. Exits: East South. * W C HP:Fine Mana:Burning>w Alas, you cannot go that way... * W C HP:Fine Mana:Burning>s s A Dark Road Exits: North South. * W C HP:Fine Mana:Burning> Intersection of Four Ways Exits: North East South West. * W C HP:Fine Mana:Burning>e Level Tunnel Exits: East West. You hear some apparently close noise coming from the west. * W C HP:Fine Mana:Burning>e Level Tunnel Exits: East West Down. * W C HP:Fine Mana:Burning>e Intersection of Roads Exits: North East West Up Down. * W C HP:Fine Mana:Burning>e Narrow Way Exits: East West. * W C HP:Fine Mana:Burning>e e Narrow Way Exits: East West. * W C HP:Fine Mana:Burning>e Underground Square Exits: South West Up. * W C HP:Fine Mana:Burning>Alas, you cannot go that way... * W C HP:Fine Mana:Burning>s Bend in an Underground Road *Nazgúm the Orc* is standing here. Exits: North East. * W C HP:Fine Mana:Burning>e Underground Intersection Exits: North East South West. * W C HP:Fine Mana:Burning>w cast 'colour' *Orc* Bend in an Underground Road *Nazgúm the Orc* is standing here. Exits: North East. * W C HP:Fine Mana:Burning> *Nazgúm the Orc* leaves east. Nobody here by that name. * W C HP:Fine Mana:Burning>e cast 'colour' *Orc* Underground Intersection Exits: North East South West. * W C HP:Fine Mana:Burning>Nobody here by that name. * W C HP:Fine Mana:Burning>w Bend in an Underground Road Exits: North East. * W C Mana:Burning>e Underground Intersection Exits: North East South West. * W C Mana:Burning>track *orc* You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* leading north (done less than 1 hour ago). * W C Mana:Burning>n Dark Road Exits: North South. You see some tracks of *an Orc* leading north (done less than 1 hour ago). * W C Mana:Burning>n Dark Smooth Road Exits: North South West. You see some tracks of *an Orc* leading north (done less than 1 hour ago). * W C Mana:Burning>n Dark Road A small white snake slithers along the ground. A small white snake slithers along the ground. Exits: East South. You suddenly notice an eyeless snake. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C Mana:Burning>e Smooth Descending Road Exits: North East West. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C Mana:Burning>e Moving up the slope is really hard. Dark Road Exits: East West. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C Mana:Burning>e Mining Road Exits: East West. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C Mana:Burning>e Dark Road Exits: North West. You see some tracks of *an Orc* leading north (done less than 1 hour ago). * W C Mana:Burning>n Landing Exits: South West. You see some tracks of *an Orc* leading west (done less than 1 hour ago). * W C Mana:Burning>w A Steep Rampway Exits: East South. You see some tracks of *an Orc* leading south (done less than 1 hour ago). * W C Mana:Burning>s A Dark Sloping Road A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. Exits: North East South. You suddenly notice a cavern-wing. You suddenly notice a cavern-wing. Aye! You cannot concentrate any more... You stop tracking your victim. A cavern-wing hits your body and tickles it. * W C HP:Fine Mana:Burning a cavern-wing:Healthy>fle You pierce a cavern-wing's head. * W C HP:Fine Mana:Burning a cavern-wing:Fine>PANIC! You can't quit the fight! * W C HP:Fine Mana:Burning a cavern-wing:Fine>n No way! You are fighting for your life! * W C HP:Fine Mana:Burning a cavern-wing:Fine>fle You flee head over heels. A Dark Sloping Road Exits: East West. * W C HP:Fine Mana:Burning>track *orc* You carefully examine the ground around you, looking for tracks... A cavern-wing has arrived from the west. A cavern-wing has arrived from the west. A cavern-wing has arrived from the west. A cavern-wing has arrived from the west. A cavern-wing has arrived from the west. You stop searching. * W C HP:Fine Mana:Burning>w A Dark Sloping Road Exits: North East South. * W C HP:Fine Mana:Burning>track *orc* You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* leading south (done less than 1 hour ago). * W C HP:Fine Mana:Burning>s A Dark Sloping Road Exits: North West Down. You see some tracks of *an Orc* leading down (done less than 1 hour ago). * W C HP:Fine Mana:Burning>look d You can only see the darkness of a narrow tunnel. * W C HP:Fine Mana:Burning>d A Twisting, Narrow Passage A large and somewhat round fungus grows from the floor. Exits: East Up. You suddenly notice a large bat. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C HP:Fine Mana:Burning>e A Twisting, Narrow Passage Exits: South West Down. You see some tracks of *an Orc* leading south (done less than 1 hour ago). A lurg leader has arrived from the south. An orkish warrior has arrived from the south. An orkish warrior has arrived from the south. * W C HP:Fine Mana:Burning>s A Twisting, Narrow Passage Exits: North South. You see some tracks of *an Orc* leading south (done less than 1 hour ago). * W C HP:Fine Mana:Burning>s The Copper Road Exits: North East West. You see some tracks of *an Orc* leading west (done less than 1 hour ago). * W C HP:Fine Mana:Burning>w The Copper Road The corpse of a packrat is lying here. Exits: North East. You see some tracks of *an Orc* leading north (done less than 1 hour ago). * W C HP:Fine Mana:Burning>n The Copper Road Exits: South West. You see some tracks of *an Orc* leading west (done less than 1 hour ago). * W C HP:Fine Mana:Burning>w The Copper Road Exits: North East. You see some tracks of *an Orc* leading north (done less than 1 hour ago). * W C HP:Fine Mana:Burning>n The Copper Caverns Exits: North South West. You see some tracks of *an Orc* leading west (done less than 1 hour ago). * W C HP:Fine Mana:Burning>w The Copper Caverns An iron pick has been dropped here. Exits: East Up. You suddenly notice a large bat. Aye! You cannot concentrate any more... You stop tracking your victim. A large bat barely hits your left foot and tickles it. * W C HP:Fine Mana:Burning a large bat:Healthy>fle You pierce a large bat's tail hard. * W C HP:Fine Mana:Burning a large bat:Fine> You flee head over heels. A Narrow Mine Tunnel Exits: West Down. * W C HP:Fine Mana:Burning>w A Narrow Mine Tunnel A dirty shovel is lying on the ground here. Exits: North East. * W C HP:Fine Mana:Burning>n Rampway into a Mine Exits: South West. * W C HP:Fine Mana:Burning>w Moving up the slope is really hard. Miners' Barracks An eyeless white rat with nasty teeth scurries about. Exits: North East South. * W C HP:Fine Mana:Burning>s cast 'colour' *Orc* A Tunnel Through Walls Exits: North Down. * W C HP:Fine Mana:Burning>Nobody here by that name. * W C HP:Fine Mana:Burning>n Miners' Barracks An eyeless white rat with nasty teeth scurries about. Exits: North East South. * W C HP:Fine Mana:Burning>e Rampway into a Mine Exits: South West. * W C HP:Fine Mana:Burning>track *orc* You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* leading west (done less than 1 hour ago). * W C HP:Fine Mana:Burning>w Moving up the slope is really hard. Miners' Barracks An eyeless white rat with nasty teeth scurries about. Exits: North East South. You see some tracks of *an Orc* leading north (done less than 1 hour ago). * W C HP:Fine Mana:Burning>n Miners' Barracks Exits: South Down. You see some tracks of *an Orc* leading down (done less than 1 hour ago). * W C HP:Fine Mana:Burning>cha s q Ok. * W C HP:Fine Mana:Burning>search quick You begin to search ... You didn't find anyone. * W C HP:Fine Mana:Burning> *Nazgúm the Orc* has arrived from below. * W C HP:Fine Mana:Burning> *Nazgúm the Orc* leaves south. * W C HP:Fine Mana:Burning>cast 'colour' *Orc* Nobody here by that name. * W C HP:Fine Mana:Burning>s cast 'colour' *Orc* Miners' Barracks An eyeless white rat with nasty teeth scurries about. Exits: North East South. You see some tracks of *an Orc* leading south (done less than 1 hour ago). * W C HP:Fine Mana:Burning>Nobody here by that name. * W C HP:Fine Mana:Burning>s A Tunnel Through Walls Exits: North Down. You see some tracks of *an Orc* leading down (done less than 1 hour ago). * W C HP:Fine Mana:Burning>d Underground Square *Nazgúm the Orc* is standing here. Exits: South West Up. Aha, you have found your victim! * W C HP:Fine Mana:Burning>cast 'colour' *Orc* *Nazgúm the Orc* closes the stonesquare. * W C HP:Fine Mana:Burning> You start to concentrate... Your victim has disappeared! *Nazgúm the Orc* leaves south. * W C HP:Fine Mana:Burning>s cast 'colour' *Orc* Bend in an Underground Road Exits: North East. * W C Mana:Burning>Nobody here by that name. * W C Mana:Burning>e cast 'colour' *Orc* Underground Intersection Exits: North East South West. * W C Mana:Burning> *Nazgúm the Orc* has arrived from the east. You start to concentrate... Your victim has disappeared! *Nazgúm the Orc* leaves north. * W C Mana:Burning>n Dark Road A small white snake slithers along the ground. A small white snake slithers along the ground. A small white snake slithers along the ground. Exits: North South. * W C Mana:Burning>n cast 'colour' *Orc* Dark Smooth Road *Nazgúm the Orc* is standing here. Exits: North South West. * W C Mana:Burning> You start to concentrate... Your victim has disappeared! *Nazgúm the Orc* leaves west. * W C Mana:Burning>search quick You begin to search ... You didn't find anyone. * W C Mana:Burning> An eyeless snake has arrived from the south. An eyeless snake has arrived from the south. An eyeless snake has arrived from the south. * W C Mana:Burning>s Dark Road Exits: North South. * W C>s Underground Intersection Exits: North East South West. * W C>w Bend in an Underground Road Exits: North East. * W C>w Alas, you cannot go that way... * W C>n Underground Square Exits: South West. * W C>w w Narrow Way Exits: East West. * W C> Narrow Way Exits: East West. * W C>w Intersection of Roads A lurg leader, with markings of the Durghash tribe, stands here. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. A great wolf with a sable coat glares around with red eyes. A great wolf with a sable coat glares around with red eyes. A great wolf with a sable coat glares around with red eyes. Exits: North East West Up Down. * W C>w Level Tunnel Exits: East West Down. * W C>w Level Tunnel Exits: East West. * W C>w Intersection of Four Ways Exits: North East South West. * W C> You hear some apparently close noise coming from the east. * W C> You hear some apparently very close noise coming from the east. * W C>hide canoe Saving Ramiris. You feel bolder. * W C>n Ok. * W C>n A Dark Road Exits: North South. * W C>n A Dark Road Exits: East South. * W C>n Alas, you cannot go that way... * W C>Alas, you cannot go that way... * W C>e A Dark Road Exits: North West. * W C> You hear some apparently rather far noise coming from the west. * W C>n The Mines of Khulakal A small white snake slithers along the ground. A small white snake slithers along the ground. Exits: North East South. You suddenly notice an eyeless snake. * W C>e Moving up the slope is really hard. The Mines of Khulakal Exits: North East West. * W C>e e Narrow Walk Exits: East West. * W C>e Moving up the slope is really hard. Base of a Pillar Exits: North West. * W C Move:Tired>Alas, you cannot go that way... * W C Move:Tired>n Dark Road Exits: East South. * W C Move:Tired>e e The Mines of Khulakal A rusty pickaxe with a broken handle lies discarded here. A long rope, with a hook at one end, has been left here. Exits: West Up. * W C Move:Tired>Alas, you cannot go that way... * W C Move:Tired>ope stonypath Ok. * W C Move:Tired>s * W C Move:Tired> A Well-Trodden Passageway Exits: North South. * W C Move:Tired>close boulders Ok. * W C Move:Tired> * W C Move:Tired>s Partially Caved-in Tunnel Exits: East West Up. * W C Move:Tired>ope hiddenslab That's impossible, I'm afraid. * W C Move:Tired> * W C Move:Tired>u A Well-Trodden Passageway Exits: North South. * W C Move:Tired>n The boulders seems to be closed. * W C Move:Tired>n The boulders seems to be closed. * W C Move:Tired>ope boulders Ok. * W C Move:Tired>n Moving up the slope is really hard. The Mines of Khulakal A rusty pickaxe with a broken handle lies discarded here. A long rope, with a hook at one end, has been left here. Exits: South West Up. * W C Move:Tired>clo boulders I see no boulders here. * W C Move:Tired>w Dark Road Exits: East South. * W C Move:Tired>e The Mines of Khulakal A rusty pickaxe with a broken handle lies discarded here. A long rope, with a hook at one end, has been left here. Exits: South West Up. * W C Move:Tired>close stonypath Ok. * W C Move:Tired>w * W C Move:Tired> Dark Road Exits: East South. * W C Move:Tired>s w Base of a Pillar Exits: North West. * W C Move:Tired>w Narrow Walk Exits: East West. * W C Move:Tired>w Moving up the slope is really hard. The Mines of Khulakal Exits: North East West. * W C Move:Tired>s The Mines of Khulakal Exits: North East South. * W C Move:Tired> A Dark Road Exits: North West. * W C Move:Tired>w w A Dark Road Exits: East South. * W C Move:Tired>Alas, you cannot go that way... * W C Move:Tired>s A Dark Road Exits: North South. * W C Move:Tired>s Intersection of Four Ways Exits: North East South West. * W C Move:Tired>e Level Tunnel Exits: East West. * W C Move:Tired> You hear some apparently rather far noise coming from the east. * W C Move:Tired>e Level Tunnel Exits: East West Down. * W C Move:Tired>e Intersection of Roads Exits: North East West Up Down. * W C Move:Tired>e Narrow Way A lurg leader, with markings of the Durghash tribe, stands here. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. A great wolf with a sable coat glares around with red eyes. A great wolf with a sable coat glares around with red eyes. A great wolf with a sable coat glares around with red eyes. Exits: East West. * W C Move:Tired>e Narrow Way Exits: East West. * W C Move:Tired>e Underground Square Exits: South West. * W C Move:Tired>s Bend in an Underground Road Exits: North East. * W C Move:Tired> You hear some apparently close noise coming from the north. * W C Move:Tired>e Underground Intersection Exits: North East South West. * W C Move:Tired>e Bend in Durin's Way Exits: North East West. * W C Move:Tired>w n Underground Intersection Exits: North East South West. * W C Move:Tired> Dark Road A small white snake slithers along the ground. A small white snake slithers along the ground. Exits: North South. You suddenly notice an eyeless snake. * W C Move:Slow>n You hear some apparently rather far noise coming from the south. * W C Move:Slow> Dark Smooth Road Exits: North South West. * W C Move:Slow> You hear some apparently rather far noise coming from the south. * W C Move:Slow>track *orc* You carefully examine the ground around you, looking for tracks... You hear some apparently very far noise coming from the south. You see some tracks of *an Orc* leading west (done less than 2 hours ago). * W C Move:Tired>rest You sit down and rest your tired bones. * W C Move:Tired>sc 176/176 hit, 133/133 mana, and 36/108 moves. * W C Move:Tired>wake stand search quick You are already awake... * W C Move:Tired> You stop resting, and stand up. * W C Move:Tired> You begin to search ... You didn't find anyone. * W C Move:Tired>sc 176/176 hit, 133/133 mana, and 45/108 moves. * W C Move:Tired>track *orc* You stop tracking your victim. You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* leading west (done less than 2 hours ago). * W C Move:Tired>stat OB: 39%, DB: 57%, PB: 56%, Armour: 57%. Wimpy: 100. Mood: wimpy. Needed: 735,965 xp, 0 tp. Lauren: 814. Alert: normal. Affected by: - shield - novoid - armour - night vision * W C>cast norm 'store' col You start to concentrate... cast norm 'store' col You stored it. * W C Mana:Burning> You start to concentrate... You stored it. * W C Mana:Hot>cast norm 'store' col You start to concentrate... You stored it. * W C Mana:Hot>search quick You begin to search ... You didn't find anyone. * W C Mana:Hot> An eyeless snake has arrived from the south. An eyeless snake has arrived from the south. An eyeless snake has arrived from the south. * W C Mana:Hot>track *orc* You stop tracking your victim. You carefully examine the ground around you, looking for tracks... You stop searching. * W C Mana:Hot>s Dark Road Exits: North South. * W C Mana:Hot>track *orc* You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* leading north (done less than 3 hours ago). * W C Mana:Hot>n Dark Smooth Road A small white snake slithers along the ground. A small white snake slithers along the ground. A small white snake slithers along the ground. Exits: North South West. You see some tracks of *an Orc* leading west (done less than 3 hours ago). * W C Mana:Hot>w Moving up the slope is really hard. Dimly Lit Room An orkish female is here, spitting and glaring at you. An orkish female is here, spitting and glaring at you. An orkish female is here, spitting and glaring at you. A commanding Durghash is here, cruelly appraising you. A small vicious black rat squeaks at you for disturbing it. Exits: North Down. You see some tracks of *an Orc* leading north (done less than 3 hours ago). * W C Mana:Hot> You swiftly dodge a commanding orc's attempt to cleave you. * W C Mana:Hot a commanding orc:Healthy>d No way! You are fighting for your life! You try to pierce a commanding orc, but it parries successfully. * W C Mana:Hot a commanding orc:Healthy>fle You stop tracking your victim. You flee head over heels. Dimly Lit Room An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orc, of the Durghash tribe, crouches here. An orc, of the Durghash tribe, crouches here. An orkish warrior of the Durghash is here, with a cruel glint in his eye. Exits: South West. * W C Mana:Hot>s A commanding orc has arrived from the south. You swiftly dodge an orkish warrior's attempt to slash you. * W C Mana:Hot an orkish warrior:Healthy>No way! You are fighting for your life! * W C Mana:Hot an orkish warrior:Healthy>d No way! You are fighting for your life! A commanding orc cleaves your right leg and tickles it. * W C HP:Fine Mana:Hot an orkish warrior:Healthy>fle You flee head over heels. Dimly Lit Room An orkish female is here, spitting and glaring at you. An orkish female is here, spitting and glaring at you. An orkish female is here, spitting and glaring at you. A small vicious black rat squeaks at you for disturbing it. Exits: North Down. * W C HP:Fine Mana:Hot Move:Tired>d Dark Smooth Road A small white snake slithers along the ground. A small white snake slithers along the ground. A small white snake slithers along the ground. Exits: North South West. * W C HP:Fine Mana:Hot Move:Tired>s Dark Road Exits: North South. * W C HP:Fine Mana:Hot Move:Tired>s Underground Intersection Exits: North East South West. * W C HP:Fine Mana:Hot Move:Tired>rest You sit down and rest your tired bones. * W C HP:Fine Mana:Hot Move:Tired>wake stand search q You are already awake... * W C HP:Fine Mana:Hot Move:Tired> You stop resting, and stand up. * W C HP:Fine Mana:Hot Move:Tired> You begin to search ... * W C HP:Fine Mana:Hot Move:Tired>rest You sit down and rest your tired bones. * W C HP:Fine Mana:Hot Move:Tired>wake stand You are already awake... * W C HP:Fine Mana:Hot> You stop resting, and stand up. * W C HP:Fine Mana:Hot>n Dark Road A small white snake slithers along the ground. A small white snake slithers along the ground. Exits: North South. You suddenly notice an eyeless snake. * W C HP:Fine Mana:Hot>n Dark Smooth Road Exits: North South West. * W C HP:Fine Mana:Hot>track *orc* You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* leading west (done less than 3 hours ago). * W C HP:Fine Mana:Hot>sc 174/176 hit, 92/133 mana, and 57/108 moves. * W C HP:Fine Mana:Hot>s Dark Road A small white snake slithers along the ground. A small white snake slithers along the ground. A small white snake slithers along the ground. Exits: North South. You see some tracks of *an Orc* leading north (done less than 4 hours ago). * W C HP:Fine Mana:Hot>s Underground Intersection Exits: North East South West. You see some tracks of *an Orc* leading north (done less than 4 hours ago). * W C HP:Fine Mana:Hot>w Bend in an Underground Road Exits: North East. w You see some tracks of *an Orc* leading east (done less than 4 hours ago). * W C HP:Fine Mana:Hot>n Alas, you cannot go that way... * W C HP:Fine Mana:Hot> Underground Square Exits: South West. You see some tracks of *an Orc* leading south (done less than 4 hours ago). * W C HP:Fine Mana:Hot>w Narrow Way Exits: East West. You see some tracks of *an Orc* leading east (done less than 7 hours ago). * W C Mana:Burning>w Narrow Way Exits: East West. w You see some tracks of *an Orc* leading east (done less than 7 hours ago). * W C Mana:Burning> Intersection of Roads Exits: North East West Up Down. You see some tracks of *an Orc* leading east (done less than 8 hours ago). * W C Mana:Burning>w Level Tunnel Exits: East West Down. You stop tracking your victim. * W C Mana:Burning>w Level Tunnel Exits: East West. * W C Mana:Burning>w Intersection of Four Ways Exits: North East South West. * W C Mana:Burning>n n A Dark Road Exits: North South. * W C Mana:Burning>n A Dark Road Exits: East South. * W C Mana:Burning Move:Tired>Alas, you cannot go that way... * W C Mana:Burning Move:Tired>e e A Dark Road Exits: North West. * W C Mana:Burning Move:Tired>Alas, you cannot go that way... * W C Mana:Burning Move:Tired>n The Mines of Khulakal Exits: North East South. * W C Mana:Burning Move:Tired>e Moving up the slope is really hard. The Mines of Khulakal Exits: North East West. * W C Mana:Burning Move:Tired>e e Narrow Walk Exits: East West. * W C Mana:Burning Move:Tired>Moving up the slope is really hard. Base of a Pillar Exits: North West. * W C Mana:Burning Move:Tired>n Dark Road Exits: East South. * W C Mana:Burning Move:Tired>e e The Mines of Khulakal A rusty pickaxe with a broken handle lies discarded here. A long rope, with a hook at one end, has been left here. Exits: West Up. * W C Mana:Burning Move:Tired>e Alas, you cannot go that way... * W C Mana:Burning Move:Tired>Alas, you cannot go that way... * W C Mana:Burning Move:Tired>u Moving up the slope is really hard. The Mines of Khulakal Exits: South West Down. * W C Mana:Burning Move:Tired>d The Mines of Khulakal A rusty pickaxe with a broken handle lies discarded here. A long rope, with a hook at one end, has been left here. Exits: West Up. * W C Mana:Burning Move:Tired>ope stonypath Ok. * W C Mana:Burning Move:Tired>s * W C Mana:Burning Move:Tired> A Well-Trodden Passageway Exits: North South. * W C Mana:Burning Move:Tired>close boulders s Ok. * W C Mana:Burning Move:Tired> * W C Mana:Burning Move:Tired>Partially Caved-in Tunnel A great wolf with a sable coat glares around with red eyes. Exits: East West Up. * W C Mana:Burning Move:Tired>w A Sloping Tunnel Exits: East West. * W C Mana:Burning Move:Tired>e Moving up the slope is really hard. Partially Caved-in Tunnel A great wolf with a sable coat glares around with red eyes. Exits: East West Up. * W C Mana:Burning Move:Tired>ope hiddenslab It seems to be locked. * W C Mana:Burning Move:Tired> * W C Mana:Burning Move:Tired>w A Sloping Tunnel Exits: East West. * W C Mana:Burning Move:Tired> A dire wolf has arrived from the east. * W C Mana:Burning Move:Tired>e Moving up the slope is really hard. Partially Caved-in Tunnel Exits: East West Up. * W C Mana:Burning Move:Tired>u A Well-Trodden Passageway Exits: North South. * W C Mana:Burning Move:Tired>n The boulders seems to be closed. * W C Mana:Burning Move:Tired>ope boulders Ok. * W C Mana:Burning Move:Tired>n Moving up the slope is really hard. The Mines of Khulakal A rusty pickaxe with a broken handle lies discarded here. A long rope, with a hook at one end, has been left here. Exits: South West Up. * W C Mana:Burning Move:Tired>close stonypath Ok. * W C Mana:Burning Move:Tired>w * W C Mana:Burning Move:Tired> Dark Road Exits: East South. * W C Mana:Burning Move:Tired>s Base of a Pillar Exits: North West. * W C Mana:Burning Move:Tired>w Narrow Walk Exits: East West. * W C Mana:Burning Move:Tired>w Moving up the slope is really hard. The Mines of Khulakal Exits: North East West. * W C Mana:Burning Move:Tired>s Alas, you cannot go that way... * W C Mana:Burning Move:Tired>w The Mines of Khulakal Exits: North East South. * W C Mana:Burning Move:Tired>w s Alas, you cannot go that way... * W C Mana:Burning Move:Tired> A Dark Road Exits: North West. * W C Mana:Burning Move:Tired>w A Dark Road Exits: East South. * W C Mana:Burning Move:Slow>w Alas, you cannot go that way... * W C Mana:Burning Move:Slow>s A Dark Road Exits: North South. * W C Mana:Burning Move:Slow>s Intersection of Four Ways Exits: North East South West. * W C Mana:Burning Move:Slow>e Level Tunnel Exits: East West. * W C Mana:Burning Move:Slow>e Level Tunnel Exits: East West Down. * W C Mana:Burning Move:Slow>e Intersection of Roads Exits: North East West Up Down. * W C Mana:Burning Move:Slow>e Narrow Way Exits: East West. * W C Mana:Burning Move:Slow>e Narrow Way Exits: East West. * W C Mana:Burning Move:Slow>e Underground Square Exits: South West. You suddenly notice *Nazgúm the Orc*. * W C Mana:Burning Move:Slow>cast 'colour' *Orc* You quickly recall your stored spell... Your victim has disappeared! *Nazgúm the Orc* leaves south. * W C Mana:Burning Move:Slow>w Narrow Way Exits: East West. * W C Mana:Burning Move:Slow>e Underground Square Exits: South West. * W C Mana:Burning Move:Slow> You feel bolder. * W C Mana:Burning Move:Slow> You suddenly notice *Nazgúm the Orc*. You swiftly dodge *Nazgúm the Orc*'s attempt to pound you. * W C Mana:Burning Move:Slow *Nazgúm the Orc*:Hurt> *Nazgúm the Orc* swiftly dodges your attempt to pierce him. * W C Mana:Burning Move:Slow *Nazgúm the Orc*:Hurt>fle You flee head over heels. Bend in an Underground Road Exits: North East. * W C Mana:Burning Move:Slow> *Nazgúm the Orc* has arrived from the north. * W C Mana:Burning Move:Slow> *Nazgúm the Orc* panics, and attempts to flee. *Nazgúm the Orc* leaves north. * W C Mana:Burning Move:Slow>e Underground Intersection Exits: North East South West. * W C Mana:Burning Move:Slow>w cast 'colour' *Orc* Bend in an Underground Road Exits: North East. * W C Mana:Burning Move:Slow>Nobody here by that name. * W C Mana:Burning Move:Slow> You suddenly notice *Nazgúm the Orc*. *Nazgúm the Orc* strongly pounds your left arm and tickles it. * W C HP:Fine Mana:Burning Move:Slow *Nazgúm the Orc*:Hurt>e No way! You are fighting for your life! * W C HP:Fine Mana:Burning Move:Slow *Nazgúm the Orc*:Hurt> You try to pierce *Nazgúm the Orc*, but he parries successfully. * W C HP:Fine Mana:Burning Move:Slow *Nazgúm the Orc*:Hurt>cast 'colour' *Orc* You quickly recall your stored spell... fle *Nazgúm the Orc* panics, and attempts to flee. Your victim has disappeared! *Nazgúm the Orc* leaves north. * W C HP:Fine Mana:Burning Move:Slow> You flee head over heels. Underground Square *Nazgúm the Orc* is standing here. Exits: South West. * W C HP:Fine Mana:Burning Move:Slow>cast 'colour' *Orc* You quickly recall your stored spell... Your victim has disappeared! *Nazgúm the Orc* leaves west. * W C HP:Fine Mana:Burning Move:Slow> You suddenly notice *Nazgúm the Orc*. *Nazgúm the Orc* pounds your left arm hard. * W C HP:Fine Mana:Burning Move:Slow *Nazgúm the Orc*:Hurt>cast 'colour' *Orc* *Nazgúm the Orc* swiftly dodges your attempt to pierce him. * W C HP:Fine Mana:Burning Move:Slow *Nazgúm the Orc*:Hurt> You start to concentrate... *Nazgúm the Orc* panics, and attempts to flee. Your victim has disappeared! *Nazgúm the Orc* leaves south. * W C HP:Fine Mana:Burning Move:Slow>s Bend in an Underground Road *Nazgúm the Orc* is standing here. Exits: North East. * W C HP:Fine Mana:Burning Move:Slow>e *Nazgúm the Orc* leaves north. * W C HP:Fine Mana:Burning Move:Slow> Underground Intersection Exits: North East South West. * W C HP:Fine Mana:Burning Move:Slow>cast 'colour' *Orc* Nobody here by that name. * W C HP:Fine Mana:Burning Move:Slow>w cast 'colour' *Orc* Bend in an Underground Road Exits: North East. * W C HP:Fine Mana:Burning Move:Slow>Nobody here by that name. * W C HP:Fine Mana:Burning Move:Slow> You suddenly notice *Nazgúm the Orc*. * W C HP:Fine Mana:Burning Move:Slow>cast 'colour' *Orc* You start to concentrate... * W C HP:Fine Mana:Burning Move:Slow *Nazgúm the Orc*:Wounded> Ok. You spray *Nazgúm the Orc* with many-coloured rays of bright light. *Nazgúm the Orc* swiftly dodges your attempt to pierce him. * W C HP:Fine Mana:Burning Move:Slow *Nazgúm the Orc*:Wounded> Saving Ramiris. fle * W C HP:Fine Mana:Burning Move:Slow *Nazgúm the Orc*:Wounded> You dodge a bash from *Nazgúm the Orc* who loses his balance and falls. * W C HP:Fine Mana:Burning Move:Slow *Nazgúm the Orc*:Wounded> *Nazgúm the Orc* tries to pound you, but your parry is successful. * W C HP:Fine Mana:Burning Move:Slow *Nazgúm the Orc*:Wounded>PANIC! You can't quit the fight! * W C HP:Fine Mana:Burning Move:Slow *Nazgúm the Orc*:Wounded>cast 'colour' *Orc* *Nazgúm the Orc* stops resting, and clambers on his feet. You start to concentrate... *Nazgúm the Orc* panics, and attempts to flee. Your victim has disappeared! *Nazgúm the Orc* leaves east. * W C HP:Fine Mana:Burning Move:Slow>e cast 'colour' *Orc* Underground Intersection Exits: North East South West. * W C HP:Fine Mana:Burning Move:Slow>Nobody here by that name. * W C HP:Fine Mana:Burning Move:Slow>search quick You have revealed *Nazgúm the Orc*! You begin to search ... Aye! You cannot concentrate any more... *Nazgúm the Orc* pounds your head and tickles it. * W C HP:Fine Mana:Burning Move:Slow *Nazgúm the Orc*:Wounded>cast 'colour' *Orc* You pierce *Nazgúm the Orc*'s body extremely hard. Your victim is shocked by your hit! * W C HP:Fine Mana:Burning Move:Slow *Nazgúm the Orc*:Wounded> You start to concentrate... *Nazgúm the Orc* panics, and attempts to flee. Your victim has disappeared! *Nazgúm the Orc* leaves north. * W C HP:Fine Mana:Burning Move:Slow> You suddenly notice *Nazgúm the Orc*. *Nazgúm the Orc* strongly pounds your right arm and tickles it. * W C HP:Fine Mana:Burning Move:Tired *Nazgúm the Orc*:Wounded> Your attempt to pierce *Nazgúm the Orc* fails. * W C HP:Fine Mana:Burning Move:Tired *Nazgúm the Orc*:Wounded>cast 'colour' *Orc* You start to concentrate... *Nazgúm the Orc* panics, and attempts to flee. Your victim has disappeared! *Nazgúm the Orc* leaves west. * W C HP:Fine Mana:Burning Move:Tired>cha s q w cast 'colour' *Orc* Ok. * W C HP:Fine Mana:Burning Move:Tired> Bend in an Underground Road Exits: North East. * W C HP:Fine Mana:Burning Move:Tired>Nobody here by that name. * W C HP:Fine Mana:Burning Move:Tired>u Alas, you cannot go that way... * W C HP:Fine Mana:Burning Move:Tired>n Underground Square *Nazgúm the Orc* is standing here. Exits: South West Up. * W C HP:Fine Mana:Burning Move:Tired>cast 'colour' *Orc* You start to concentrate... Your victim has disappeared! *Nazgúm the Orc* leaves south. * W C HP:Fine Mana:Burning Move:Tired> You suddenly notice *Nazgúm the Orc*. You feel less protected. *Nazgúm the Orc* pounds your body and tickles it. * W C HP:Fine Mana:Burning Move:Tired *Nazgúm the Orc*:Wounded>close slab close stonesquare I see no slab here. * W C HP:Fine Mana:Burning Move:Tired *Nazgúm the Orc*:Wounded>Ok. *Nazgúm the Orc* swiftly dodges your attempt to pierce him. * W C HP:Fine Mana:Burning Move:Tired *Nazgúm the Orc*:Wounded>fle * W C HP:Fine Mana:Burning Move:Tired *Nazgúm the Orc*:Wounded> You flee head over heels. Bend in an Underground Road Exits: North East. * W C HP:Fine Mana:Burning Move:Tired>n w Underground Square *Nazgúm the Orc* is standing here. Exits: South West. *Nazgúm the Orc* panics, and attempts to flee. *Nazgúm the Orc* leaves south. * W C HP:Fine Mana:Burning Move:Slow> Narrow Way Exits: East West. * W C HP:Fine Mana:Burning Move:Slow>w Narrow Way Exits: East West. * W C HP:Fine Mana:Burning Move:Slow>cast n 'armour' You start to concentrate... w A blue transparent wall slowly appears around you. * W C HP:Fine Mana:Hot Move:Slow> Intersection of Roads Exits: North East West Up Down. * W C HP:Fine Mana:Hot Move:Slow>w Level Tunnel Exits: East West Down. * W C HP:Fine Mana:Hot Move:Slow>cast n 'breath' You start to concentrate... You suddenly notice *Nazgúm the Orc*. *Nazgúm the Orc* pounds your right foot hard. Aye! You cannot concentrate any more... * W C HP:Hurt Mana:Hot Move:Slow *Nazgúm the Orc*:Wounded>e No way! You are fighting for your life! You try to pierce *Nazgúm the Orc*, but he parries successfully. * W C HP:Hurt Mana:Hot Move:Slow *Nazgúm the Orc*:Wounded>fle PANIC! You can't quit the fight! * W C HP:Hurt Mana:Hot Move:Slow *Nazgúm the Orc*:Wounded>fle You flee head over heels. Intersection of Roads Exits: North East West Up Down. * W C HP:Hurt Mana:Hot Move:Slow>e e Narrow Way Exits: East West. * W C HP:Hurt Mana:Hot Move:Slow>e Narrow Way Exits: East West. * W C HP:Hurt Mana:Hot Move:Slow>e Underground Square Exits: South West. * W C HP:Hurt Mana:Hot Move:Slow>Alas, you cannot go that way... * W C HP:Hurt Mana:Hot Move:Slow>s e Bend in an Underground Road Exits: North East. * W C HP:Hurt Mana:Hot Move:Slow>e Underground Intersection Exits: North East South West. * W C HP:Hurt Mana:Hot Move:Slow> Bend in Durin's Way Exits: North East West. * W C HP:Hurt Mana:Hot Move:Slow>cast n 'cure serious' You start to concentrate... You begin to see scars fade away and a feeling of health comes over you. * W C HP:Fine Mana:Hot Move:Slow>sc 128/176 hit, 85/133 mana, and 24/108 moves. * W C HP:Fine Mana:Hot Move:Slow>n Curving Underground Avenue Exits: East South. * W C HP:Fine Mana:Hot Move:Slow>get flask backpack You get a flask of miruvor from a leather backpack. * W C HP:Fine Mana:Hot Move:Slow>quaff flask Ok. * W C HP:Hurt Mana:Hot Move:Tired>stat You feel a pleasant warmth filling your limbs. * W C HP:Hurt Mana:Hot Move:Tired>OB: 39%, DB: 57%, PB: 55%, Armour: 57%. Wimpy: 100. Mood: wimpy. Needed: 735,965 xp, 0 tp. Lauren: 814. Alert: normal. Affected by: - armour - panic - noquit - shield - novoid - night vision - miruvor * W C HP:Hurt Mana:Hot Move:Tired>s Bend in Durin's Way Exits: North East West. * W C HP:Hurt Mana:Hot Move:Tired>w Underground Intersection *Nazgúm the Orc* is standing here searching for tracks. Exits: North East South West. * W C HP:Hurt Mana:Hot Move:Tired>cast 'colour' *Orc* You start to concentrate... *Nazgúm the Orc* pounds your right foot hard. Aye! You cannot concentrate any more... * W C HP:Hurt Mana:Hot Move:Tired *Nazgúm the Orc*:Wounded>cast 'colour' *Orc* You try to pierce *Nazgúm the Orc*, but he parries successfully. * W C HP:Hurt Mana:Hot Move:Tired *Nazgúm the Orc*:Wounded> You start to concentrate... *Nazgúm the Orc* panics, and attempts to flee. Your victim has disappeared! *Nazgúm the Orc* leaves north. * W C HP:Hurt Mana:Hot Move:Tired>w Bend in an Underground Road Exits: North East. * W C HP:Hurt Mana:Hot Move:Tired> *Nazgúm the Orc* has arrived from the east. * W C HP:Hurt Mana:Hot Move:Tired> *Nazgúm the Orc* leaves north. * W C HP:Hurt Mana:Hot Move:Tired>n Underground Square *Nazgúm the Orc* is standing here. Exits: South West. *Nazgúm the Orc* pounds your right leg hard. * W C HP:Hurt Mana:Hot Move:Tired *Nazgúm the Orc*:Wounded>s *Nazgúm the Orc* swiftly dodges your attempt to pierce him. * W C HP:Hurt Mana:Hot Move:Tired *Nazgúm the Orc*:Wounded>No way! You are fighting for your life! * W C HP:Hurt Mana:Hot Move:Tired *Nazgúm the Orc*:Wounded>cast 'colour' *Orc* You start to concentrate... *Nazgúm the Orc* panics, and attempts to flee. Your victim has disappeared! *Nazgúm the Orc* leaves south. * W C HP:Hurt Mana:Hot Move:Tired>n Alas, you cannot go that way... * W C HP:Hurt Mana:Hot Move:Tired>w Narrow Way Exits: East West. * W C HP:Hurt Mana:Hot Move:Tired>e Underground Square *Nazgúm the Orc* is standing here. Exits: South West. * W C HP:Hurt Mana:Hot Move:Tired>cast 'colour' *Orc* *Nazgúm the Orc* leaves west. Nobody here by that name. * W C HP:Hurt Mana:Hot Move:Tired> *Nazgúm the Orc* has arrived from the west. * W C HP:Hurt Mana:Hot Move:Tired> *Nazgúm the Orc* pounds your body hard. You flee head over heels. PANIC! You couldn't escape! * W C HP:Hurt Mana:Hot Move:Tired *Nazgúm the Orc*:Wounded>cast 'colour' *Orc* You start to concentrate... *Nazgúm the Orc* panics, and attempts to flee. *Nazgúm the Orc* panics, but can't stop fighting to flee. Ok. You spray *Nazgúm the Orc* with many-coloured rays of bright light. * W C HP:Hurt Mana:Hot Move:Tired *Nazgúm the Orc*:Bad>fle You flee head over heels. Bend in an Underground Road Exits: North East. * W C HP:Hurt Mana:Hot Move:Tired>e cast 'colour' *Orc* Underground Intersection Exits: North East South West. * W C HP:Hurt Mana:Hot Move:Tired>Nobody here by that name. * W C HP:Hurt Mana:Hot Move:Tired>w Bend in an Underground Road Exits: North East. * W C HP:Hurt Mana:Hot Move:Tired>cast 'colour' *Orc* Nobody here by that name. * W C HP:Hurt Mana:Hot Move:Tired>n cast 'colour' *Orc* Underground Square Exits: South West. * W C HP:Hurt Mana:Hot Move:Tired>Nobody here by that name. * W C HP:Hurt Mana:Hot Move:Tired>w cast 'colour' *Orc* Narrow Way Exits: East West. * W C HP:Hurt Mana:Hot Move:Tired>Nobody here by that name. * W C HP:Hurt Mana:Hot Move:Tired> *Nazgúm the Orc* has arrived from the west. * W C HP:Hurt Mana:Hot Move:Tired> *Nazgúm the Orc* leaves east. * W C HP:Hurt Mana:Hot Move:Tired>cast 'colour' *Orc* Nobody here by that name. * W C HP:Hurt Mana:Hot Move:Tired>e *Nazgúm the Orc* has arrived from the east. * W C HP:Hurt Mana:Hot Move:Tired>cast 'colour' *Orc* *Nazgúm the Orc* pounds your body hard. No way! You are fighting for your life! * W C HP:Wounded Mana:Hot Move:Tired *Nazgúm the Orc*:Wounded> You start to concentrate... You flee head over heels. You were not able to keep your concentration while moving. Narrow Way Exits: East West. * W C HP:Wounded Mana:Hot Move:Tired> *Nazgúm the Orc* has arrived from the east. * W C HP:Wounded Mana:Hot Move:Tired>w Intersection of Roads Exits: North East West Up Down. * W C HP:Wounded Mana:Hot Move:Tired>w Level Tunnel Exits: East West Down. * W C HP:Wounded Mana:Hot Move:Tired>w w w Level Tunnel Exits: East West. * W C HP:Wounded Mana:Hot Move:Tired>w Intersection of Four Ways Exits: North East South West. * W C HP:Wounded Mana:Hot Move:Tired> East-West Tunnel Exits: East West. * W C HP:Wounded Mana:Hot Move:Tired> East-West Tunnel Exits: East West. * W C HP:Wounded Mana:Hot Move:Tired>cast n 'cure serious' You start to concentrate... You begin to see scars fade away and a feeling of health comes over you. * W C HP:Hurt Mana:Warm Move:Tired>sc cast n 'cure serious' 114/191 hit, 59/133 mana, and 39/111 moves. * W C HP:Hurt Mana:Warm Move:Tired> You start to concentrate... You begin to see scars fade away and a feeling of health comes over you. * W C HP:Fine Mana:Warm Move:Tired>sc 137/191 hit, 46/133 mana, and 40/111 moves. * W C HP:Fine Mana:Warm Move:Tired>e e East-West Tunnel Exits: East West. * W C HP:Fine Mana:Warm Move:Tired> Intersection of Four Ways Exits: North East South West. * W C HP:Fine Mana:Warm Move:Tired>e e Level Tunnel Exits: East West. * W C HP:Fine Mana:Warm Move:Tired>e Level Tunnel Exits: East West Down. * W C HP:Fine Mana:Warm Move:Tired> *Nazgúm the Orc* has arrived from the east. Intersection of Roads Exits: North East West Up Down. * W C HP:Fine Mana:Warm Move:Tired>cast 'colour' *Orc* Nobody here by that name. * W C HP:Fine Mana:Warm Move:Tired>w cast 'colour' *Orc* Level Tunnel Exits: East West Down. * W C HP:Fine Mana:Warm Move:Tired> *Nazgúm the Orc* has arrived from the west. You start to concentrate... *Nazgúm the Orc* bleeds from open wounds. cast 'colour' *Orc* *Nazgúm the Orc* pounds your body and tickles it. Aye! You cannot concentrate any more... * W C HP:Hurt Mana:Warm Move:Tired *Nazgúm the Orc*:Wounded> You start to concentrate... Ok. You spray *Nazgúm the Orc* with many-coloured rays of bright light. * W C HP:Hurt Mana:Cold Move:Tired *Nazgúm the Orc*:Bad>cast 'colour' *Orc* You start to concentrate... *Nazgúm the Orc* panics, and attempts to flee. Your victim has disappeared! *Nazgúm the Orc* leaves east. * W C HP:Hurt Mana:Cold Move:Tired>e cast 'colour' *Orc* Intersection of Roads *Nazgúm the Orc* is standing here. Exits: North East West Up Down. *Nazgúm the Orc* panics, and attempts to flee. *Nazgúm the Orc* leaves west. * W C HP:Hurt Mana:Cold Move:Tired>Nobody here by that name. * W C HP:Hurt Mana:Cold Move:Tired> *Nazgúm the Orc* has arrived from the west. * W C HP:Hurt Mana:Cold Move:Tired>w cast 'colour' *Orc* Level Tunnel Exits: East West Down. * W C HP:Hurt Mana:Cold Move:Tired>Nobody here by that name. * W C HP:Hurt Mana:Cold Move:Tired>cast 'colour' *Orc* Nobody here by that name. * W C HP:Hurt Mana:Cold Move:Tired>e cast 'colour' *Orc* Intersection of Roads Exits: North East West Up Down. * W C HP:Hurt Mana:Cold Move:Tired>Nobody here by that name. *Nazgúm the Orc* has arrived from the east. * W C HP:Hurt Mana:Cold Move:Tired>cast 'colour' *Orc* *Nazgúm the Orc* leaves east. Nobody here by that name. * W C HP:Hurt Mana:Cold Move:Tired>cast 'colour' *Orc* Nobody here by that name. * W C HP:Hurt Mana:Cold Move:Tired>e cast 'colour' *Orc* Narrow Way Exits: East West. * W C HP:Hurt Mana:Cold Move:Tired>Nobody here by that name. * W C HP:Hurt Mana:Cold Move:Tired>cha s n e Ok. * W C HP:Hurt Mana:Cold Move:Tired> Narrow Way Exits: East West. * W C HP:Hurt Mana:Cold Move:Tired>w Narrow Way Exits: East West. * W C HP:Hurt Mana:Cold Move:Tired>e cast 'colour' *Orc* Narrow Way Exits: East West. You suddenly notice *Nazgúm the Orc*. * W C HP:Hurt Mana:Cold Move:Tired> You start to concentrate... Your victim has disappeared! *Nazgúm the Orc* leaves west. * W C HP:Hurt Mana:Cold Move:Tired>e Underground Square Exits: South West. * W C HP:Fine Mana:Cold Move:Tired>s Bend in an Underground Road Exits: North East. * W C HP:Fine Mana:Cold Move:Tired>e Underground Intersection Exits: North East South West. * W C HP:Fine Mana:Cold Move:Tired>s Dark Road Exits: North South. * W C HP:Fine Mana:Cold Move:Tired>rest You sit down and rest your tired bones. * W C HP:Fine Mana:Cold Move:Tired>sc 135/191 hit, 30/133 mana, and 41/111 moves. * W C HP:Fine Mana:Cold Move:Tired>wake stand You are already awake... * W C HP:Fine Mana:Warm Move:Tired> You stop resting, and stand up. * W C HP:Fine Mana:Warm Move:Tired>search quick You begin to search ... * W C HP:Fine Mana:Warm Move:Tired>n track *orc* Underground Intersection Exits: North East South West. You suddenly notice *Nazgúm the Orc*. * W C HP:Fine Mana:Warm Move:Tired> *Nazgúm the Orc* leaves west. You carefully examine the ground around you, looking for tracks... You stop searching. * W C HP:Fine Mana:Warm Move:Tired>w cast 'colour' *Orc* Bend in an Underground Road Exits: North East. * W C HP:Fine Mana:Warm Move:Tired>Nobody here by that name. * W C HP:Fine Mana:Warm Move:Tired>e cast 'colour' *Orc* Underground Intersection Exits: North East South West. * W C HP:Fine Mana:Warm Move:Tired>Nobody here by that name. * W C HP:Fine Mana:Warm Move:Tired>e Bend in Durin's Way Exits: North East West. * W C HP:Fine Mana:Warm Move:Tired> You feel bolder. * W C HP:Fine Mana:Warm Move:Tired>w Underground Intersection Exits: North East South West. * W C HP:Fine Mana:Warm Move:Tired>track *orc* You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* leading north (done less than 1 hour ago). * W C HP:Fine Mana:Warm Move:Tired>n cast 'colour' *Orc* Dark Road *Nazgúm the Orc* is standing here. Exits: North South. Aha, you have found your victim! * W C HP:Fine Mana:Warm Move:Tired> You start to concentrate... Your victim has disappeared! *Nazgúm the Orc* leaves north. * W C HP:Fine Mana:Warm Move:Tired>cast 'colour' *Orc* n Nobody here by that name. * W C HP:Fine Mana:Warm> Dark Smooth Road Exits: North South West. * W C HP:Fine Mana:Warm Move:Tired>cast 'colour' *Orc* Nobody here by that name. * W C HP:Fine Mana:Warm Move:Tired>s Dark Road Exits: North South. * W C HP:Fine Mana:Warm Move:Tired>e Alas, you cannot go that way... * W C HP:Fine Mana:Warm>s Underground Intersection Exits: North East South West. * W C HP:Fine Mana:Warm>s Dark Road Exits: North South. * W C HP:Fine Mana:Warm>n cast 'colour' *Orc* Underground Intersection Exits: North East South West. You suddenly notice *Nazgúm the Orc*. * W C HP:Fine Mana:Warm Move:Tired> *Nazgúm the Orc* leaves west. Nobody here by that name. * W C HP:Fine Mana:Warm Move:Tired>w cast 'colour' *Orc* Bend in an Underground Road Exits: North East. You suddenly notice *Nazgúm the Orc*. * W C HP:Fine Mana:Warm Move:Tired> *Nazgúm the Orc* leaves north. Nobody here by that name. * W C HP:Fine Mana:Warm Move:Tired>n cast 'colour' *Orc* Underground Square Exits: South West. * W C HP:Fine Mana:Warm Move:Tired>Nobody here by that name. * W C HP:Fine Mana:Warm Move:Tired>w Narrow Way Exits: East West. * W C HP:Fine Mana:Warm Move:Tired>cast 'colour' *Orc* Nobody here by that name. * W C HP:Fine Mana:Warm Move:Tired>w cast 'colour' *Orc* Narrow Way Exits: East West. * W C HP:Fine Mana:Warm Move:Tired>Nobody here by that name. * W C HP:Fine Mana:Warm Move:Tired>w Intersection of Roads Exits: North East West Up Down. * W C HP:Fine Mana:Warm Move:Tired>cast 'colour' *Orc* Nobody here by that name. * W C HP:Fine Mana:Warm Move:Tired>w Level Tunnel Exits: East West Down. * W C HP:Fine Mana:Warm Move:Tired>e Intersection of Roads Exits: North East West Up Down. * W C HP:Fine Mana:Warm Move:Tired> *Nazgúm the Orc* yells 'heh' * W C HP:Fine Mana:Warm Move:Tired>track *orc* You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* leading down (done less than 1 hour ago). * W C HP:Fine Mana:Warm>d Hwáin's Way A huge troll is sleeping here. *Nazgúm the Orc* is resting here. Exits: East Up. Aha, you have found your victim! * W C HP:Fine Mana:Warm Move:Tired>cast 'colour' *Orc* You start to concentrate... *Nazgúm the Orc* sheathes a black runed dagger into a weapon sheath. *Nazgúm the Orc* skillfully draws an ornate, steel-shafted warhammer. *Nazgúm the Orc* stops resting, and clambers on his feet. Your victim has disappeared! *Nazgúm the Orc* leaves east. * W C HP:Fine Mana:Warm>e cast 'colour' *Orc* Hwáin's Way Exits: East West. You suddenly notice *Nazgúm the Orc*. * W C HP:Fine Mana:Warm Move:Tired> You start to concentrate... Your victim has disappeared! *Nazgúm the Orc* leaves west. * W C HP:Fine Mana:Warm Move:Tired>w cast 'colour' *Orc* Hwáin's Way A huge troll is sleeping here. Exits: East Up. * W C HP:Fine Mana:Warm Move:Tired>Nobody here by that name. * W C HP:Fine Mana:Warm Move:Tired>order followers stand Ok. * W C HP:Fine Mana:Warm>search quick You begin to search ... You didn't find anyone. * W C HP:Fine Mana:Warm>search quick You begin to search ... You didn't find anyone. * W C HP:Fine Mana:Warm Move:Tired>u order followers hit nazgum Moving up the slope is really hard. Intersection of Roads Exits: North East West Up Down. * W C HP:Fine Mana:Warm Move:Tired> You have no loyal subjects here. * W C HP:Fine Mana:Warm Move:Tired>track *orc* You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C HP:Fine Mana:Warm Move:Tired>e Narrow Way Exits: East West. The warmth of the cordial slowly leaves your body. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C HP:Fine Mana:Warm Move:Tired>e Narrow Way Exits: East West. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C HP:Fine Mana:Warm Move:Tired>e Underground Square Exits: South West. You see some tracks of *an Orc* leading up (done less than 1 hour ago). * W C HP:Fine Mana:Warm Move:Tired>u Alas, you cannot go that way... * W C HP:Fine Mana:Warm Move:Tired>ope slab ope stonesquare I see no slab here. * W C HP:Fine Mana:Warm Move:Tired>Ok. * W C HP:Fine Mana:Warm Move:Tired> * W C HP:Fine Mana:Warm Move:Tired>order followers hit nazgum * W C HP:Fine Mana:Warm Move:Tired> You have no loyal subjects here. * W C HP:Fine Mana:Warm Move:Tired>look Underground Square * W C HP:Fine Mana:Warm Move:Tired>ope slab ope stonesquare I see no slab here. * W C HP:Fine Mana:Warm Move:Tired>It's already open! * W C HP:Fine Mana:Warm Move:Tired> * W C HP:Fine Mana:Warm Move:Tired>u A Tunnel Through Walls Exits: North Down. You see some tracks of *an Orc* leading north (done less than 1 hour ago). * W C HP:Fine Mana:Warm Move:Tired>n Miners' Barracks *Nazgúm the Orc* is resting here. Exits: North East South. Aha, you have found your victim! * W C HP:Fine Mana:Warm Move:Tired>order followers hit nazgum You have no loyal subjects here. * W C HP:Fine Mana:Warm Move:Tired> *Nazgúm the Orc* stops resting, and clambers on his feet. * W C HP:Fine Mana:Warm Move:Tired>order followers hit nazgum You have no loyal subjects here. *Nazgúm the Orc* leaves south. * W C HP:Fine Mana:Warm Move:Tired>order followers hit nazgum order followers hit nazgum order followers hit nazgum You have no loyal subjects here. * W C HP:Fine Mana:Warm Move:Tired>s You have no loyal subjects here. * W C HP:Fine Mana:Warm Move:Tired>order followers hit nazgum You have no loyal subjects here. * W C HP:Fine Mana:Warm Move:Tired> A Tunnel Through Walls Exits: North Down. You suddenly notice *Nazgúm the Orc*. * W C HP:Fine Mana:Warm Move:Tired> You have no loyal subjects here. * W C HP:Fine Mana:Warm Move:Tired>order followers hit nazgum order followers hit nazgum You have no loyal subjects here. *Nazgúm the Orc* leaves north. * W C HP:Fine Mana:Warm Move:Tired>order followers hit nazgum You have no loyal subjects here. * W C HP:Fine Mana:Warm Move:Tired> You have no loyal subjects here. * W C HP:Fine Mana:Warm Move:Tired>d Underground Square Exits: South West Up. * W C HP:Fine Mana:Warm Move:Tired>w Narrow Way Exits: East West. * W C HP:Fine Mana:Warm Move:Tired>e Underground Square Exits: South West Up. You suddenly notice *Nazgúm the Orc*. * W C HP:Fine Mana:Warm Move:Tired>cast 'colour' *Orc* *Nazgúm the Orc* leaves west. * W C HP:Fine Mana:Warm Move:Tired>Nobody here by that name. * W C HP:Fine Mana:Warm Move:Tired>w Narrow Way Exits: East West. * W C HP:Fine Mana:Warm Move:Tired>cast 'colour' *Orc* Nobody here by that name. * W C HP:Fine Mana:Warm Move:Tired> *Nazgúm the Orc* yells 'EHH???' * W C HP:Fine Mana:Warm Move:Tired>yell heh Ok. * W C HP:Fine Mana:Warm Move:Tired>search quick You begin to search ... You didn't find anyone. * W C HP:Fine Mana:Warm Move:Tired> *Nazgúm the Orc* yells 'WPF :)' * W C HP:Fine Mana:Warm Move:Tired>yell decayed Ok. * W C HP:Fine Mana:Warm Move:Tired>yell charm Ok. * W C HP:Fine Mana:Warm Move:Tired>e Underground Square Exits: South West Up. * W C HP:Fine Mana:Warm Move:Tired>w Narrow Way Exits: East West. * W C HP:Fine Mana:Warm Move:Tired> *Nazgúm the Orc* yells 'comf' * W C HP:Fine Mana:Warm Move:Tired>track *orc* You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* coming from the west (done less than 1 hour ago). * W C HP:Fine Mana:Warm Move:Tired> * W C HP:Fine Mana:Warm Move:Tired>search quick You have revealed *Nazgúm the Orc*! You begin to search ... Aye! You cannot concentrate any more... *Nazgúm the Orc* pounds your right arm and tickles it. * W C HP:Fine Mana:Warm Move:Tired *Nazgúm the Orc*:Bad> cast 'colour' *Orc* *Nazgúm the Orc* swiftly dodges your attempt to pierce him. * W C HP:Fine Mana:Warm Move:Tired *Nazgúm the Orc*:Bad> You start to concentrate... *Nazgúm the Orc* panics, and attempts to flee. Your victim has disappeared! *Nazgúm the Orc* leaves west. * W C HP:Fine Mana:Warm Move:Tired>cha s q Ok. * W C HP:Fine Mana:Warm Move:Tired>w cast 'colour' *Orc* Narrow Way Exits: East West. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C HP:Fine Mana:Warm Move:Tired>Nobody here by that name. * W C HP:Fine Mana:Warm Move:Tired>e Narrow Way Exits: East West. You see some tracks of *an Orc* leading west (done less than 1 hour ago). * W C HP:Fine Mana:Warm Move:Tired>w Narrow Way Exits: East West. You see some tracks of *an Orc* leading west (done less than 1 hour ago). * W C HP:Fine Mana:Warm Move:Tired>w Intersection of Roads Exits: North East West Up Down. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C HP:Fine Mana:Warm Move:Tired>e Narrow Way Exits: East West. You see some tracks of *an Orc* leading west (done less than 1 hour ago). * W C HP:Fine Mana:Warm Move:Tired>w Intersection of Roads *Nazgúm the Orc* is standing here. Exits: North East West Up Down. Aha, you have found your victim! * W C HP:Fine Mana:Warm Move:Tired> *Nazgúm the Orc* leaves east. * W C HP:Fine Mana:Warm Move:Tired>cast 'colour' *Orc* Nobody here by that name. * W C HP:Fine Mana:Warm Move:Tired>e cast 'colour' *Orc* Narrow Way Exits: East West. You suddenly notice *Nazgúm the Orc*. * W C HP:Fine Mana:Warm Move:Tired> You start to concentrate... *Nazgúm the Orc* pounds your body very hard. Aye! You cannot concentrate any more... * W C HP:Fine Mana:Warm Move:Tired *Nazgúm the Orc*:Bad>cast 'colour' *Orc* You start to concentrate... *Nazgúm the Orc* panics, and attempts to flee. Your victim has disappeared! *Nazgúm the Orc* leaves east. * W C HP:Fine Mana:Warm Move:Tired>cast 'colour' *Orc* Nobody here by that name. * W C HP:Fine Mana:Warm Move:Tired>e cast 'colour' *Orc* Narrow Way Exits: East West. * W C HP:Fine Mana:Warm Move:Tired>Nobody here by that name. * W C HP:Fine Mana:Warm Move:Tired>cha s q Ok. * W C HP:Fine Mana:Warm Move:Tired> Saving Ramiris. * W C HP:Fine Mana:Warm Move:Tired>track *orc* You carefully examine the ground around you, looking for tracks... You begin to feel hungry. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C HP:Fine Mana:Warm Move:Tired>e Underground Square Exits: South West Up. You see some tracks of *an Orc* leading up (done less than 1 hour ago). * W C HP:Fine Mana:Warm Move:Tired>u A Tunnel Through Walls Exits: North Down. You see some tracks of *an Orc* leading north (done less than 1 hour ago). * W C HP:Fine Mana:Warm Move:Tired>n Miners' Barracks Exits: North East South. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C HP:Fine Mana:Warm Move:Tired>e Rampway into a Mine Exits: South West. You suddenly notice *Nazgúm the Orc*. Aha, you have found your victim! * W C HP:Fine Mana:Warm Move:Tired> cast 'colour' *Orc* *Nazgúm the Orc* leaves west. * W C HP:Fine Mana:Warm Move:Tired>Nobody here by that name. * W C HP:Fine Mana:Warm Move:Tired>w cast 'colour' *Orc* Moving up the slope is really hard. Miners' Barracks Exits: North East South. You suddenly notice *Nazgúm the Orc*. * W C HP:Fine Mana:Warm Move:Tired> You start to concentrate... Your victim has disappeared! *Nazgúm the Orc* leaves east. * W C HP:Fine Mana:Warm Move:Tired>e Rampway into a Mine Exits: South West. * W C HP:Fine Mana:Warm Move:Tired>cast 'colour' *Orc* Nobody here by that name. * W C HP:Fine Mana:Warm Move:Tired>w cast 'colour' *Orc* Moving up the slope is really hard. Miners' Barracks Exits: North East South. * W C HP:Fine Mana:Warm Move:Slow>Nobody here by that name. * W C HP:Fine Mana:Warm Move:Tired>s A Tunnel Through Walls Exits: North Down. * W C HP:Fine Mana:Warm Move:Tired>d Underground Square Exits: South West Up. * W C HP:Fine Mana:Warm Move:Tired>close slab close stonesquare I see no slab here. * W C HP:Fine Mana:Warm Move:Tired>Ok. * W C HP:Fine Mana:Warm Move:Tired>rest * W C HP:Fine Mana:Warm Move:Tired> You sit down and rest your tired bones. * W C HP:Fine Mana:Warm Move:Tired>sc 132/176 hit, 59/133 mana, and 32/108 moves. * W C HP:Fine Mana:Warm Move:Tired>eq You are using: <wielded> a ceremonial dagger (brand new) <used as shield> a reinforced oak staff; it has a soft glowing aura <worn on head> a mithril circlet <worn on body> an enruned robe (used) <worn about body> a russet cloak (used) <worn on arms> a plain pair of sleeves (brand new) <worn on hands> a thin pair of leather gloves (used) <worn on legs> a plain pair of pants (used) <worn on feet> a thin pair of soft leather boots (tattered) <worn around neck> a necklace <worn around neck> a pale blue stone <worn on wrist> a keyring with a key and a set of lock picks <worn on finger> a ring <worn on finger> an iron ring <worn on back> a leather backpack <worn across back> a laced quiver <worn as belt> a broad silver belt <worn on belt> a fragrant-smelling bag <worn on belt> a gem-inlaid knife (brand new) <worn on belt> a sable pouch <worn on belt> a sable pouch * W C HP:Fine Mana:Hot Move:Tired>exam kit A fragrant-smelling bag contains leaves and root. * W C HP:Fine Mana:Hot Move:Tired>loo in pouch loo in 2.pouch pouch (used) : a dark broadsword (brand new) a grey fluid-sack six handfuls of clover three handfuls of narrow leaves three man-like roots five piles of blackberries five piles of grey petals four piles of long, slender green leaves four piles of white petals a star sapphire eight tickets * W C HP:Fine Mana:Hot Move:Tired>pouch (used) : thirty-two receipts * W C HP:Fine Mana:Hot Move:Tired>get clover pouch You get a handful of clover from a sable pouch. * W C HP:Fine Mana:Hot Move:Tired>put clover kit You put clover in a fragrant-smelling bag. * W C HP:Fine Mana:Hot Move:Tired>wake stand You are already awake... * W C HP:Fine Mana:Hot Move:Tired> You stop resting, and stand up. * W C HP:Fine Mana:Hot Move:Tired>mix kit You start mixing the contents of a fragrant-smelling bag. You have finished mixing the contents of a fragrant-smelling bag. You have produced a mug of brew. * W C HP:Fine Mana:Hot Move:Tired>quaff brew Ok. * W C HP:Fine Mana:Hot Move:Tired>hide brew Ok. * W C HP:Fine Mana:Hot Move:Tired> You begin to feel hungry. * W C HP:Fine Mana:Hot Move:Tired> A deep rumbling in the earth sets your teeth on edge. * W C HP:Fine Mana:Hot Move:Tired>cast n 'create food' eat mushroom You start to concentrate... A magic mushroom suddenly appears. * W C HP:Fine Mana:Hot> You eat the mushroom. You are full. * W C HP:Fine Mana:Hot>u Alas, you cannot go that way... * W C HP:Fine Mana:Hot>ope slab ope stonesquare u cast 'colour spray' *orc* I see no slab here. * W C HP:Fine Mana:Hot>Ok. * W C HP:Fine Mana:Hot> * W C HP:Fine Mana:Hot>A Tunnel Through Walls *Nazgúm the Orc* is resting here. Exits: North Down. * W C HP:Fine Mana:Hot> You start to concentrate... *Nazgúm the Orc* stops resting, and clambers on his feet. Your victim has disappeared! *Nazgúm the Orc* leaves down. * W C HP:Fine Mana:Hot>d cast 'colour' *Orc* Underground Square Exits: South West Up. You suddenly notice *Nazgúm the Orc*. *Nazgúm the Orc* leaves south. * W C HP:Fine Mana:Hot>Nobody here by that name. * W C HP:Fine Mana:Hot>s cast 'colour' *Orc* Bend in an Underground Road A small white snake slithers along the ground. A small white snake slithers along the ground. Exits: North East. You suddenly notice an eyeless snake. * W C HP:Fine Mana:Hot>Nobody here by that name. * W C HP:Fine Mana:Hot>e cast 'colour' *Orc* Underground Intersection Exits: North East South West. * W C HP:Fine Mana:Hot>Nobody here by that name. * W C HP:Fine Mana:Hot>w Bend in an Underground Road Exits: North East. * W C HP:Fine Mana:Hot>e Underground Intersection Exits: North East South West. * W C HP:Fine Mana:Hot>track *orc* You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C HP:Fine Mana:Hot>e Bend in Durin's Way Exits: North East West. You see some tracks of *an Orc* leading north (done less than 1 hour ago). * W C HP:Fine Mana:Hot>n Curving Underground Avenue *Nazgúm the Orc* is standing here. Exits: East South. Aha, you have found your victim! * W C HP:Fine Mana:Hot> * W C HP:Fine Mana:Hot>cast 'colour' *Orc* *Nazgúm the Orc* leaves south. * W C HP:Fine Mana:Hot>Nobody here by that name. * W C HP:Fine Mana:Hot>s cast 'colour' *Orc* Bend in Durin's Way Exits: North East West. * W C HP:Fine Mana:Hot>Nobody here by that name. * W C HP:Fine Mana:Hot>w cast 'colour' *Orc* Underground Intersection Exits: North East South West. * W C HP:Fine Mana:Hot>Nobody here by that name. * W C HP:Fine Mana:Hot>track *orc* You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* leading west (done less than 1 hour ago). * W C HP:Fine Mana:Hot>w Bend in an Underground Road A small white snake slithers along the ground. A small white snake slithers along the ground. A small white snake slithers along the ground. Exits: North East. You see some tracks of *an Orc* leading north (done less than 1 hour ago). * W C HP:Fine Mana:Hot>n Underground Square Exits: South West Up. You see some tracks of *an Orc* leading west (done less than 1 hour ago). * W C HP:Fine Mana:Hot>w Narrow Way Exits: East West. You see some tracks of *an Orc* leading west (done less than 1 hour ago). * W C HP:Fine Mana:Hot>w Narrow Way Exits: East West. You see some tracks of *an Orc* leading west (done less than 1 hour ago). * W C HP:Fine Mana:Hot>w Intersection of Roads Exits: North East West Up Down. You see some tracks of *an Orc* leading west (done less than 1 hour ago). * W C HP:Fine Mana:Hot>w Level Tunnel Exits: East West Down. You see some tracks of *an Orc* leading down (done less than 1 hour ago). * W C HP:Fine Mana:Hot>d Down a Fissure A large bat is here, hanging in the darkness. A large bat is here, hanging in the darkness. A large bat is here, hanging in the darkness. A small bat is standing here. A small bat is standing here. A small bat is standing here. A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. *Nazgúm the Orc* is standing here. Exits: Up Down. Aha, you have found your victim! A large bat tries to hit *Nazgúm the Orc*, but he parries successfully. A small bat fails to hit *Nazgúm the Orc*. * W C HP:Fine Mana:Hot> A large bat fails to hit *Nazgúm the Orc*. * W C HP:Fine Mana:Hot> *Nazgúm the Orc* pierces a large bat's head extremely hard and shatters it. * W C HP:Fine Mana:Hot>cast 'colour' *Orc* You start to concentrate... *Nazgúm the Orc* panics, and attempts to flee. *Nazgúm the Orc* panics, but can't stop fighting to flee. cast 'colour' *Orc* Alas! There was no clear line of sight to him! * W C HP:Fine Mana:Hot> You start to concentrate... cast 'colour' *Orc* *Nazgúm the Orc* panics, and attempts to flee. Your victim has disappeared! *Nazgúm the Orc* leaves down. Nobody here by that name. A cavern-wing tries to hit you, but your parry is successful. * W C HP:Fine Mana:Hot a cavern-wing:Healthy>cast 'colour' *Orc* Nobody here by that name. A cavern-wing swiftly dodges your attempt to pierce it. * W C HP:Fine Mana:Hot a cavern-wing:Healthy>fle You flee head over heels. You are falling through space..... Exits: Down. You land with a splash! Underground Lake You hear the water of the lake lapping all around you. The vast grey bulk of an orm is floating here. *Nazgúm the Orc* is sitting here. * W C HP:Hurt Mana:Hot> *Nazgúm the Orc* clambers on his feet. * W C HP:Hurt Mana:Hot>w *Nazgúm the Orc* leaves south. * W C HP:Hurt Mana:Hot>Maybe you should get on your feet first? * W C HP:Hurt Mana:Hot>wake stand You are already awake... * W C HP:Hurt Mana:Hot> You stand up. * W C HP:Hurt Mana:Hot>w Underground Lake You hear the water of the lake lapping all around you. Exits: East South. * W C HP:Hurt Mana:Hot>s s Underground Lake You hear the water of the lake lapping all around you. Exits: North South. * W C HP:Hurt Mana:Hot> Edge of an Underground Lake Exits: North West. * W C HP:Hurt Mana:Hot>w Moving up the slope is really hard. Bend in the Dark Road Exits: North East. * W C HP:Hurt Mana:Hot>n Moving up the slope is really hard. Dark Road Exits: North South. * W C HP:Hurt Mana:Hot Move:Tired>n Dark Road Exits: North South. * W C HP:Hurt Mana:Hot Move:Tired>n Intersection of Four Ways Exits: North East South West. * W C HP:Hurt Mana:Hot Move:Tired>reveal canoe You start to search for a canoe. You found a canoe. * W C HP:Hurt Mana:Hot>s Dark Road Exits: North South. * W C HP:Hurt Mana:Hot>s s Dark Road Exits: North South. * W C HP:Hurt Mana:Hot> Bend in the Dark Road Exits: North East. * W C HP:Hurt Mana:Hot>e cast 'colour' *Orc* Edge of an Underground Lake Exits: North West. * W C HP:Hurt Mana:Hot>Nobody here by that name. * W C HP:Hurt Mana:Hot>w Moving up the slope is really hard. Bend in the Dark Road Exits: North East. * W C HP:Hurt Mana:Hot Move:Tired>track *orc* You carefully examine the ground around you, looking for tracks... You stop searching. * W C HP:Fine Mana:Hot>n Moving up the slope is really hard. Dark Road Exits: North South. * W C HP:Fine Mana:Hot>n Dark Road Exits: North South. * W C HP:Fine Mana:Hot Move:Tired>n Intersection of Four Ways Exits: North East South West. * W C HP:Fine Mana:Hot Move:Tired>e Level Tunnel Exits: East West. * W C HP:Fine Mana:Hot Move:Tired>e e Level Tunnel Exits: East West Down. * W C HP:Fine Mana:Hot Move:Tired> Intersection of Roads Exits: North East West Up Down. * W C HP:Fine Mana:Hot Move:Tired>e Narrow Way Exits: East West. * W C HP:Fine Mana:Hot Move:Tired>e Narrow Way Exits: East West. * W C HP:Fine Mana:Hot Move:Tired>e Underground Square Exits: South West Up. * W C HP:Fine Mana:Hot Move:Tired>s Bend in an Underground Road Exits: North East. * W C HP:Fine Mana:Hot Move:Tired>e Underground Intersection Exits: North East South West. * W C HP:Fine Mana:Hot Move:Tired>track *orc* You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* leading west (done less than 1 hour ago). * W C HP:Fine Mana:Hot Move:Tired>w Bend in an Underground Road Exits: North East. You see some tracks of *an Orc* leading north (done less than 1 hour ago). * W C HP:Fine Mana:Hot Move:Tired>n Underground Square Exits: South West Up. You see some tracks of *an Orc* leading west (done less than 1 hour ago). * W C HP:Fine Mana:Hot Move:Tired>w Narrow Way Exits: East West. You see some tracks of *an Orc* leading west (done less than 1 hour ago). * W C HP:Fine Mana:Hot Move:Tired>w Narrow Way Exits: East West. You see some tracks of *an Orc* leading west (done less than 1 hour ago). * W C HP:Fine Mana:Hot Move:Tired>w Intersection of Roads Exits: North East West Up Down. You see some tracks of *an Orc* leading west (done less than 1 hour ago). * W C HP:Fine Mana:Hot Move:Tired>w Level Tunnel Exits: East West Down. You see some tracks of *an Orc* leading down (done less than 1 hour ago). * W C HP:Fine Mana:Hot Move:Tired>e Intersection of Roads Exits: North East West Up Down. You see some tracks of *an Orc* leading west (done less than 1 hour ago). * W C HP:Fine Mana:Hot Move:Tired>e Narrow Way Exits: East West. You see some tracks of *an Orc* leading west (done less than 1 hour ago). * W C HP:Fine Mana:Hot Move:Tired>e Narrow Way Exits: East West. You see some tracks of *an Orc* leading west (done less than 1 hour ago). * W C HP:Fine Mana:Hot Move:Tired>e Underground Square Exits: South West Up. You see some tracks of *an Orc* leading west (done less than 2 hours ago). * W C HP:Fine Mana:Burning Move:Tired>s Bend in an Underground Road Exits: North East. You see some tracks of *an Orc* leading north (done less than 2 hours ago). * W C HP:Fine Mana:Burning Move:Tired>e Underground Intersection Exits: North East South West. You see some tracks of *an Orc* leading west (done less than 2 hours ago). * W C HP:Fine Mana:Burning Move:Tired>s cast 'colour' *Orc* Dark Road *Nazgúm the Orc* is resting here. Exits: North South. Aha, you have found your victim! * W C HP:Fine Mana:Burning Move:Tired> You start to concentrate... * W C HP:Fine Mana:Hot Move:Tired *Nazgúm the Orc*:Bad> *Nazgúm the Orc* stops resting, and clambers on his feet. Ok. You spray *Nazgúm the Orc* with many-coloured rays of bright light. You try to pierce *Nazgúm the Orc*, but he parries successfully. * W C HP:Fine Mana:Hot Move:Tired *Nazgúm the Orc*:Bad> *Nazgúm the Orc* tries to pierce you, but your parry is successful. * W C HP:Fine Mana:Hot Move:Tired *Nazgúm the Orc*:Bad>cast 'colour' *Orc* *Nazgúm the Orc* panics, and attempts to flee. *Nazgúm the Orc* leaves south. * W C HP:Fine Mana:Hot Move:Tired>Nobody here by that name. * W C HP:Fine Mana:Hot Move:Tired>s cast 'colour' *Orc* Underground Stream The water of the stream rushes swiftly over the rocks. *Nazgúm the Orc* is standing here. Exits: North East West. *Nazgúm the Orc* leaves north. * W C HP:Fine Mana:Hot Move:Tired>Nobody here by that name. * W C HP:Fine Mana:Hot Move:Tired>n cast 'colour' *Orc* Dark Road Exits: North South. * W C HP:Fine Mana:Hot Move:Tired>Nobody here by that name. * W C HP:Fine Mana:Hot Move:Tired>n Underground Intersection Exits: North East South West. You suddenly notice *Nazgúm the Orc*. * W C HP:Fine Mana:Hot Move:Slow>cast 'colour' *Orc* You start to concentrate... Your victim has disappeared! *Nazgúm the Orc* leaves west. * W C HP:Fine Mana:Hot Move:Slow> Fong tells you 'you there?' * W C HP:Fine Mana:Hot Move:Slow>w cast 'colour' *Orc* Bend in an Underground Road Exits: North East. * W C HP:Fine Mana:Hot Move:Slow>Nobody here by that name. * W C HP:Fine Mana:Hot Move:Slow>n cast 'colour' *Orc* Underground Square Exits: South West Up. * W C HP:Fine Mana:Hot Move:Slow>Nobody here by that name. * W C HP:Fine Mana:Hot Move:Slow>w cast 'colour' *Orc* Narrow Way Exits: East West. * W C HP:Fine Mana:Hot Move:Slow>Nobody here by that name. * W C HP:Fine Mana:Hot Move:Slow>e Underground Square Exits: South West Up. * W C HP:Fine Mana:Hot Move:Slow>w w Narrow Way Exits: East West. * W C HP:Fine Mana:Hot Move:Slow> Narrow Way Exits: East West. * W C HP:Fine Mana:Hot Move:Slow>w Intersection of Roads Exits: North East West Up Down. * W C HP:Fine Mana:Hot Move:Slow>track *orc* You carefully examine the ground around you, looking for tracks... *Nazgúm the Orc* has arrived from below. *Nazgúm the Orc* leaves west. You see some tracks of *an Orc* leading west (done less than 1 hour ago). * W C HP:Fine Mana:Hot Move:Slow>w Level Tunnel Exits: East West Down. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C HP:Fine Mana:Hot Move:Slow>e Intersection of Roads Exits: North East West Up Down. You suddenly notice *Nazgúm the Orc*. Aha, you have found your victim! *Nazgúm the Orc* leaves east. * W C HP:Fine Mana:Hot Move:Slow>cast 'colour' *Orc* Nobody here by that name. * W C HP:Fine Mana:Hot Move:Slow>e Narrow Way Exits: East West. You suddenly notice *Nazgúm the Orc*. * W C HP:Fine Mana:Hot Move:Slow>cast 'colour' *Orc* You start to concentrate... Your victim has disappeared! *Nazgúm the Orc* leaves east. * W C HP:Fine Mana:Hot Move:Slow>e cast 'colour' *Orc* Narrow Way Exits: East West. You suddenly notice *Nazgúm the Orc*. * W C HP:Fine Mana:Hot Move:Slow> You start to concentrate... Your victim has disappeared! *Nazgúm the Orc* leaves east. * W C HP:Fine Mana:Hot Move:Slow>e cast 'colour' *Orc* Underground Square Exits: South West Up. * W C HP:Fine Mana:Hot Move:Slow>Nobody here by that name. * W C HP:Fine Mana:Hot Move:Slow>track *orc* You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* leading south (done less than 1 hour ago). * W C HP:Fine Mana:Hot Move:Slow>s Bend in an Underground Road Exits: North East. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C HP:Fine Mana:Hot Move:Slow>e Underground Intersection Exits: North East South West. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C HP:Fine Mana:Hot Move:Slow>e Bend in Durin's Way A small white snake slithers along the ground. A small white snake slithers along the ground. Exits: North East West. You suddenly notice an eyeless snake. Aye! You cannot concentrate any more... You stop tracking your victim. You swiftly dodge an eyeless snake's attempt to hit you. * W C HP:Fine Mana:Hot Move:Slow an eyeless snake:Healthy> You pierce an eyeless snake's tail very hard and shatter it. * W C HP:Fine Mana:Hot Move:Slow an eyeless snake:Wounded>fle You flee head over heels. Curving Underground Avenue Exits: East South. * W C HP:Fine Mana:Hot Move:Slow>cast n 'breath' You start to concentrate... An energy begins to flow within your legs as your body becomes lighter. * W C HP:Fine Mana:Hot>sc 132/176 hit, 63/133 mana, and 115/118 moves. * W C HP:Fine Mana:Hot>track *orc* You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* leading south (done less than 2 hours ago). * W C HP:Fine Mana:Hot>s Bend in Durin's Way A small white snake slithers along the ground. A small white snake slithers along the ground. A small white snake slithers along the ground. Exits: North East West. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C HP:Fine Mana:Hot>e At the Bottom of a Chute Exits: East. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C HP:Fine Mana:Hot>e Narrow Accessway Exits: East West. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C HP:Fine Mana:Hot>e Narrow Accessway Exits: East West. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C HP:Fine Mana:Hot>e A Large Junction Chamber Exits: North East South West. You stop tracking your victim. * W C HP:Fine Mana:Hot>e e A Large Junction Chamber Exits: North East South West. * W C HP:Fine Mana:Hot>e Gently Sloping Roadway An orkish warrior of the Durghash is here, with a cruel glint in his eye. Exits: East West. * W C HP:Fine Mana:Hot>e Gently Sloping Roadway Exits: South West. * W C HP:Fine Mana:Hot>s Alas, you cannot go that way... * W C HP:Fine Mana:Hot> Gently Sloping Roadway Exits: North South. * W C HP:Fine Mana:Hot>s Gently Sloping Roadway An orkish warrior of the Durghash is here, with a cruel glint in his eye. Exits: North East. * W C HP:Fine Mana:Hot>s e Alas, you cannot go that way... * W C HP:Fine Mana:Hot>e Gently Sloping Roadway Exits: East West. * W C HP:Fine Mana:Hot>e e Róin's Scar Exits: North West. * W C HP:Fine Mana:Hot>n Alas, you cannot go that way... * W C HP:Fine Mana:Hot>n Alas, you cannot go that way... * W C HP:Fine Mana:Hot>n n Róin's Scar Exits: North South. * W C HP:Fine Mana:Hot> Róin's Scar A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. Exits: South West. You suddenly notice a cavern-wing. You suddenly notice a cavern-wing. * W C HP:Fine Mana:Hot>w Alas, you cannot go that way... * W C HP:Fine Mana:Hot>Alas, you cannot go that way... * W C HP:Fine Mana:Hot>n n Róin's Scar Exits: North East. * W C HP:Fine Mana:Hot>n Róin's Scar Exits: North South. * W C HP:Fine Mana:Hot> Durin's Way Exits: North East South West. * W C HP:Fine Mana:Hot>e Róin's Scar Exits: North South. * W C HP:Fine Mana:Hot>Alas, you cannot go that way... * W C HP:Fine Mana:Hot>e Alas, you cannot go that way... * W C HP:Fine Mana:Hot>track *orc* You carefully examine the ground around you, looking for tracks... You stop searching. * W C HP:Fine Mana:Hot>n Róin's Scar Exits: North South. * W C HP:Fine Mana:Hot>s s Róin's Scar Exits: North South. * W C HP:Fine Mana:Hot> Durin's Way Exits: North East South West. * W C HP:Fine Mana:Hot>track *orc* You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C HP:Fine Mana:Hot>e Durin's Way Exits: East West. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C HP:Fine Mana:Hot>e Durin's Way Exits: East West. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C HP:Fine Mana:Hot>e The Cavern Crossroads Exits: East West Up Down. You see some tracks of *an Orc* leading up (done less than 1 hour ago). * W C HP:Fine Mana:Hot>hide canoe Ok. * W C HP:Fine Mana:Hot>u cast 'colour' *Orc* A Ceremonial Hall An eyeless white rat with nasty teeth scurries about. An eyeless white rat with nasty teeth scurries about. An eyeless white rat with nasty teeth scurries about. Exits: East West Up Down. An orkish warrior has arrived from the west. A Durghash orc has arrived from the west. A Durghash orc has arrived from the west. A Durghash orc has arrived from the west. A dire wolf has arrived from the west. Aye! You cannot concentrate any more... You stop tracking your victim. You swiftly dodge an orkish warrior's attempt to slash you. * W C HP:Fine Mana:Hot an orkish warrior:Healthy>Nobody here by that name. Your attempt to pierce an orkish warrior fails. * W C HP:Fine Mana:Hot an orkish warrior:Healthy>u No way! You are fighting for your life! * W C HP:Fine Mana:Hot an orkish warrior:Healthy>fle You flee head over heels. Mahal's Way A lurg leader, with markings of the Durghash tribe, stands here. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. Exits: East West. * W C HP:Fine Mana:Hot> You swiftly dodge an orkish warrior's attempt to slash you. * W C HP:Fine Mana:Hot an orkish warrior:Healthy>e No way! You are fighting for your life! A lurg leader lightly slashes your left arm and tickles it. * W C HP:Fine Mana:Hot an orkish warrior:Healthy>fle You flee head over heels. A Ceremonial Hall An eyeless white rat with nasty teeth scurries about. An eyeless white rat with nasty teeth scurries about. An eyeless white rat with nasty teeth scurries about. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orc, of the Durghash tribe, crouches here. An orc, of the Durghash tribe, crouches here. An orc, of the Durghash tribe, crouches here. A great wolf with a sable coat glares around with red eyes. Exits: East West Up Down. * W C HP:Fine Mana:Hot>e Mahal's Way A lurg leader, with markings of the Durghash tribe, stands here. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. An orkish warrior of the Durghash is here, with a cruel glint in his eye. Exits: East West. * W C HP:Fine Mana:Hot>e Mahal's Way Exits: East West. * W C HP:Fine Mana:Hot>track *orc* You carefully examine the ground around you, looking for tracks... You begin to feel thirsty. get all.goblet backpack drink goblet drink 2.goblet put all.goblet backpack You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C HP:Fine Mana:Hot> You get a jewel-encrusted goblet from a leather backpack. You get a jewel-encrusted goblet from a leather backpack. * W C HP:Fine Mana:Hot> You drink the water. A jewel-encrusted goblet is now empty. * W C HP:Fine Mana:Hot> You drink the water. You do not feel thirsty anymore. * W C HP:Fine Mana:Hot> You put a jewel-encrusted goblet in a leather backpack. You put a jewel-encrusted goblet in a leather backpack. * W C HP:Fine Mana:Hot>e Mahal's Way Exits: East West. e e You stop tracking your victim. * W C HP:Fine Mana:Hot>e Vault of Glory Exits: East West. * W C HP:Fine Mana:Hot>e e Durin's Chimney Exits: East West Down. * W C HP:Fine Mana:Hot> Durin's Chimney Exits: East West. * W C HP:Fine Mana:Hot> Mahal's Way Exits: East West. * W C HP:Fine Mana:Hot> Mahal's Way Exits: East West. * W C HP:Fine Mana:Hot>e The Western Hall Exits: North East South West. * W C HP:Fine Mana:Hot>n The Western Hall Exits: North East South. * W C HP:Fine Mana:Hot>track *orc* You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C HP:Fine Mana:Hot>e The sturdydoor seems to be closed. * W C HP:Fine Mana:Hot>ope sturdydoor e cast 'colour' *Orc* It seems to be locked. * W C HP:Fine Mana:Hot>The sturdydoor seems to be closed. * W C HP:Fine Mana:Hot>Nobody here by that name. * W C HP:Fine Mana:Hot>pick sturdydoor Using your lockpicks, you try to pick the lock... ope sturdydoor Saving Ramiris. e cast 'colour' *Orc* The lock finally yields to your skill. * W C HP:Fine Mana:Hot>Ok. * W C HP:Fine Mana:Hot> Mustering Stairs Exits: West Down. You see some tracks of *an Orc* leading down (done less than 1 hour ago). * W C HP:Fine Mana:Hot>Nobody here by that name. * W C HP:Fine Mana:Hot>d Mustering Stair A huge troll, with skin as black as pitch, glowers at you. Exits: West Up Down. You see some tracks of *an Orc* leading down (done less than 1 hour ago). * W C HP:Fine Mana:Hot>d Mustering Stairs Exits: North East South West Up Down. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C HP:Fine Mana:Hot>e Durin's Way *Nazgúm the Orc* is standing here. Exits: East South West. Aha, you have found your victim! * W C HP:Fine Mana:Hot>cast 'colour' *Orc* You start to concentrate... Your victim has disappeared! *Nazgúm the Orc* leaves east. * W C HP:Fine Mana:Hot>e cast 'colour' *Orc* Durin's Way Exits: North East South West. * W C HP:Fine Mana:Hot>Nobody here by that name. * W C HP:Fine Mana:Hot>track *orc* You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C HP:Fine Mana:Hot>e The Central Gathering Hall A huge water-drake is coiled here. Exits: North East South West Down. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C HP:Fine Mana:Hot>e Durin's Way Exits: East West. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C HP:Fine Mana:Hot>e Durin's Way Exits: East West. You see some tracks of *an Orc* leading east (done less than 1 hour ago). * W C HP:Fine Mana:Hot>e A Great Hall Exits: North East West. You see some tracks of *an Orc* leading north (done less than 1 hour ago). * W C HP:Fine Mana:Hot> * W C HP:Fine Mana:Hot>n Before A Low Archway Exits: North South. n You stop tracking your victim. * W C HP:Fine Mana:Hot>n n A Passageway Exits: North South. * W C HP:Fine Mana:Hot>n n A Passageway Exits: North South. * W C HP:Fine Mana:Hot>cast 'colour' *Orc* A Passageway Exits: East South. * W C HP:Fine Mana:Hot>Alas, you cannot go that way... * W C HP:Fine Mana:Hot>Alas, you cannot go that way... * W C HP:Fine Mana:Hot>Nobody here by that name. You hear a *click* in a lock. * W C HP:Fine Mana:Hot>ope panel It seems to be locked. * W C HP:Fine Mana:Hot>n cast 'colour' *Orc* * W C HP:Fine Mana:Hot>Alas, you cannot go that way... * W C HP:Fine Mana:Hot>Nobody here by that name. * W C HP:Fine Mana:Hot>pick panel ope panel Using your lockpicks, you try to pick the lock... n The lock finally yields to your skill. * W C HP:Fine Mana:Hot>Ok. * W C HP:Fine Mana:Hot>cast 'colour' *Orc* Foot of Stair Exits: South West Up. * W C HP:Fine Mana:Hot>Nobody here by that name. * W C HP:Fine Mana:Hot>w cast 'colour' *Orc* Dead-end Passage Exits: East. * W C HP:Fine Mana:Hot>Nobody here by that name. * W C HP:Fine Mana:Hot>e Foot of Stair Exits: South West Up. * W C HP:Fine Mana:Hot>u u Hidden Stair Exits: Up Down. * W C HP:Fine Mana:Hot> Hidden Stair Exits: Up Down. * W C HP:Fine Mana:Hot>u u Crumbling Passage Exits: West Down. * W C HP:Fine Mana:Hot>w Alas, you cannot go that way... * W C HP:Fine Mana:Hot> Shattered Chamber Exits: East Up. * W C HP:Fine Mana:Hot>u Hidden Stairs Exits: Up Down. * W C HP:Fine Mana:Hot>u u Hidden Stairs Exits: Up Down. * W C HP:Fine Mana:Hot> Hidden Stairs Exits: North Down. * W C HP:Fine Mana:Hot>w Alas, you cannot go that way... * W C HP:Fine Mana:Hot>n w Rough Passage Exits: East South Up. * W C HP:Fine Mana:Hot>Alas, you cannot go that way... * W C HP:Fine Mana:Hot>u Hidden Stairs Exits: Up Down. * W C HP:Fine Mana:Hot>u u Hidden Stairs Exits: Up Down. * W C HP:Fine Mana:Hot>u Hidden Stairs Exits: West Down. * W C HP:Fine Mana:Hot>Alas, you cannot go that way... * W C HP:Fine Mana:Hot>cast 'colour' *Orc* w Nobody here by that name. * W C HP:Fine Mana:Hot> Chamber of Mazarbul On the ground, there are two piles of greater parts of a broken weapon. You see three smaller parts of a broken weapon on the ground. A wooden chest stands in the corner. *Nazgúm the Orc* is standing here. Exits: East West. * W C HP:Fine Mana:Hot>cast 'colour' *Orc* You start to concentrate... * W C HP:Fine Mana:Hot *Nazgúm the Orc*:Bad> Ok. You spray *Nazgúm the Orc* with many-coloured rays of bright light. The hugedoor stops moving. *Nazgúm the Orc* swiftly dodges your attempt to pierce him. * W C HP:Fine Mana:Hot *Nazgúm the Orc*:Bad>cast 'colour' *Orc* You swiftly dodge *Nazgúm the Orc*'s attempt to pierce you. * W C HP:Fine Mana:Hot *Nazgúm the Orc*:Bad> *Nazgúm the Orc* panics, and attempts to flee. *Nazgúm the Orc* leaves east. * W C HP:Fine Mana:Hot> *Nazgúm the Orc* has arrived from the east. * W C HP:Fine Mana:Hot>e cast 'colour' *Orc* You start to concentrate... * W C HP:Fine Mana:Warm *Nazgúm the Orc*:Dying> *Nazgúm the Orc* puts all his weight against the hugedoor, trying to open it. Ok. You spray *Nazgúm the Orc* with many-coloured rays of bright light. *Nazgúm the Orc* is incapacitated and will slowly die, if not aided. The hugedoor stops moving. You pierce *Nazgúm the Orc*'s left foot extremely hard and shatter it. You receive your share of experience. Congratulations! This is the first time you've killed it! You gained great renown in this battle! Your blood freezes as you hear *Nazgúm the Orc*'s death cry. *Nazgúm the Orc* is dead! R.I.P. A shadow slowly rises above the corpse of *Nazgúm the Orc*.